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The dark side of monetization and Wargaming

In this lengthy interview with Ramin Shokrizade, we spoke about his time at Wargaming.net and the mounting controversies facing the studio today over its monetization practices.

Josh Bycer, Blogger

September 10, 2021

1 Min Read

For this chat, I spoke with Ramin Shokrizade, game economist and former employee of Wargaming.net, about the history of Wargaming.net and how the company he worked for and had so much respect for, went to the dark side of monetization and free-to-play design. He also spoke about how the company treated him from when he began to when he was fired, and how this has also impacted Chris Taylor of Total Annihilation fame.

We also spoke about how the dam is starting to break for other companies in terms of company culture and their reliance on dark side monetization strategies, such as Blizzard.

These are the design articles Ramin talked about:

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About the Author(s)

Josh Bycer


For more than seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra and Quarter To Three. 

With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans; to examine the art and science of games. I also do video plays and analysis on my Youtube channel. I have interviewed over 500 members of the game industry around the world, and I'm a two-time author on game design with "20 Essential Games to Study" and "Game Design Deep Dive Platformers."

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