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Tango Fiesta!

Tango Fiesta has been announced. What's next?

Unless you live under a rock-... wait.

No.

I can't pretend we're all that and a bag of chips.

Today was a big day for Spilt Milk, and me personally. We are finally able to announce that Tango Fiesta - our top down co-op shooter homage to all things 80's action movie - has been signed by Mastertronic and is on it's way to Steam via Early Access (the current aim is some time in April this year).

We're incredibly excited. In fact, that's an understatement. We've been working on and off on the jam version ever since it's inception at Rezzed 2013. We loved it so much, we carried on a few more 8hr jams off our own backs, and then we thought we should pitch it around. So we did.

We met Mastertronic through my work at Appynation, and I'm glad I did. They're a very savvy bunch, dedicated, they love games, and they're no interest in signing a game and then moulding it. They sign what they want to play, so that means we're able to make what we pitched. It's a great, fresh and trusting relationship. I couldn't ask for more.

So far we've been announced as part of the show at this year's Rezzed (run by Eurogamer) because they're bringing back the jam that birthed the game last year. We've had an interview with a bit of background on the team over on Gamasutra, and we've had a piece appear on Rock Paper Shotgun too. There's been a ton of activity on twitter, with loads of friends and people unknown to me (as well as a few famous devs) sharing the news. It's fantastic!

We've also posted the first in our (hoping to be) daily video dev diary, which you can check out here.

I think that's it.

What does this mean for Spilt Milk, and also Lazarus?

Well, for me it means working for at least 7 months on a game I've dreamed about making, with a team I can't fault, with a publishing partner who really complements our skills, on a platform I love. 

For Lazarus it means we have to wait. Every waking minute is being dedicated to Tango Fiesta right now, but Lazarus is literally a day or two of dev away from submission candidate. When we get a chance, I'm positive we'll jump on that. If I had to guess, that'll be some time soon after Rezzed, which is at the end of March. It's definitely coming out :D

Things are going to be very busy for us this year. Two games pretty much guaranteed to release, and who knows what else.

Stay tunes, things are bound to get interesting!

- I regularly blog over on my tumblr, which this is reposted from! -

- For more up to date info, why not follow me on twitter? -

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