There many types of game design processes including the following: inspiration, creative thinking, synthesis, convergence, synopsis (meaning pitching), brief design document, target audience decisions, treatment plans, and key idea focusing.
The idea that a game can be designed from a core mechanic; with narrative and other expressive parts of the game; with mechanics designed to enhance story.
Early sketching is an important role in the process of beginning a game design. The reason is simple, sketching out a design that you have in mind than to rather just create the model in itself to get an Idea of what you want your design to look like. This version of the design may not have all the details and look the way you want it to but sketching it makes this a whole lot easier to create the model rather than without sketching first. Sketching also helps you avoid late changes you would have to make if you just created the model without sketching it first. This saves you time, money, and a lot of effort.
Core Mechanics basically describes the internal economy of the game. Example, items that enables action, ammunition, clips, firing weapons, being shot, consume or destroy resources, medical kits, hit points, etc.
Narrative is the starting point of the development of a game. Many if not all games have narrative elements within them. This gives a context to an event within a game. This also makes playing the game activities less abstract, also enhancing its entertaining value. Narrative elements aren’t always presented clearly or may not be presented at all.
Iterative Design is a design method based on a cycle process which involves prototyping, testing, analyzing, and refining a process. This process is required in order to improve the quality and functionality in a design.
In a game development project there’re milestones you want to accomplish. First you want to know what the concept of your game design is. What are you trying to accomplish in your design. How you want to design it and how you plan on designing it the way you want. Next is the assessment of the game. Assessment is the validation of the game’s concept for example, the competition or market analysis. It is also the validation of resources for example, management, plans, and the development team. Prototype is the illustrative and communicative mock-up of the game and also the visual and functional aspects of the game. First playable is the demo version of the game where the player gets a taste of what’s to come in the game. Alpha is the featured and final version of the game
There are many different design processes that are used when designing a game but here’s just three. People use inspiration from other games or things they learned from other game designers. Inspiration could also come from many other things like for example, reading a book or watching movies. Inspiration could come from you just sitting a home looking around your home, going for a walk, listening to music or just observing other people. Creative thinking is another process used when designing a game. People have creative minds and that is very helpful when designing a game because your work would be better and unique. Creative minds allow you to expand your ideas and make them into something different or never heard of. Last is synopsis or pitching an idea from a person or something from a game. This process is a lot like inspiration because you get your ideas from something or someone. People pitch ideas all the time and end up having great designs so pitching is an important part of the design process.