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Making Video Games From Nothing

A talk about my story of how I got into games. I started at 13, released my first published game at 18, and at 22 released a game called Pillar for PlayStation 4 with no budget or formal education.

Here's a video I made about my story of how I got into games, and how you can make games too. I tried to remove the technical talk and hopefully make this something that's useful to anyone pursuing any type of artistic dream from a hobbyist perspective. There's a lot of failure that people go through to do these things, and we don't talk about the failures as much as the successes (even though there's usually more failures) so I tried to be honest about mine and how I overcame them even when I felt like giving up. At the end I briefly go over the FREE tools you can use to begin making games, and the links for them are below...

Unity game engine:
http://unity3d.com/

Unity tutorials:
http://pixelnest.io/tutorials/2d-game-unity/
https://unity3d.com/learn/tutorials/topics/2d-game-creation
https://www.youtube.com/watch?v=oK_NzdVSxaQ

Free open source game art you can use in your games:
http://opengameart.org/
http://www.glitchthegame.com/public-domain-game-art/
http://jessefreeman.com/category/game-artwork/

Royalty free audio you can use in your games (check the licenses for how to credit people):
http://freesound.org
http://soundbible.com/

Online Sound Effect Creator:

http://www.bfxr.net/

Royalty free music you can use in your games (check the licenses for how to credit people):
http://ccmixter.org/

Free Image Editor:
http://www.getpaint.net/index.html

Free Audio Tools (for editing, recording sound):
http://sourceforge.net/projects/audacity/

Communities to ask for programming help:
http://forum.unity3d.com/
http://stackoverflow.com/
http://gamedev.net

Communities to network with other game people:
http://gamedev.net
http://newgrounds.com

Places to distribute/sell your game:
https://itch.io/

List of video game sites you can email about your game:
http://videogamejournaliser.com/

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