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Interactive Storytelling Things To Do

Here’s a list of things I’d like to see in any story-driven game. They’re my personal hints in the road to interactive storytelling games. Hope you enjoy it.

Emanuel Montero

September 25, 2009

1 Min Read

Here’s a list of things I’d like to see in any story-driven game. They’re my personal hints in the road to interactive storytelling games: 

  1. Let the player create or at least choose the player character.

  2. Let the player character begin the story. Provide a wide range of optional inciting incidents that propel the player character into the story.

  3. Let the player character actions or choices be meaningful, i.e. affect the overall game story through gameplay.

  4. Let the player character live in the story. Avoid sudden death as a story enforcement technique. Don’t allow the player to perform stupid actions that irrevocably lead to death.

  5. Let the player character die or at least fear death. Let the player character die a lot and easily recover in order to increase replayability. Let the player character feel permanent death in order to gain extra tension.

  6. Let the player character grow: learn new things, forget old things, become something or someone.

  7. Let the player choose where to go. Provide a wide range of optional scenarios.

  8. Let the player choose who to be with. Provide a wide range of optional non-player characters.

  9. Let the player character end the story. Provide a wide range of optional story closures which enhance different gameplay strategies. 

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