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I love to create pixel art platformers. Developer's confession

Hello! I want to make a confession - i'm pixel art platformers' developer and i love it. Yes, i know it's 2017. Let me explain:

Hello! I want to make a confession - i'm pixel art platformers' developer and i love it. Yes, i know it's 2017. Let me explain:

I'm making a game. Indie-game. It's platformer. In pixel art style. For Steam.

Quite unique decision, huh? But don't judge me - i have an excuse! I statrted making this game in far 2015, when pixel art platformers were... well, such a mauveton as they're now (ok, i failed the excuse).

Everything started with a simple flash-game named Infinity Inc. which i made in less then 2 months. Maybe you played it on one of many popular flash-portals those days.

It turned that people liked the game and i liked as well and felt it's untold potential.

Gameplay mechanic

 

 

 

 

 

 

 

 

 

 

 

Briefly on the game:

Corporation Infinity invented the QMRD - Quantum Matter Replication Device. After the leakage of the device from the Corporation lab it fell into the hands of ordinary people and began to spread very quickly.

In a short time almost everyone on Earth had the QMRD. People cloned everything that came under their hands: money, food, energy and even themselves. Very soon, the world plunged into chaos. Trying to fix it the main character heads to the center of the Corporation.

The world of Infinity Inc. is chock-full of deadly traps, and only cloning can help the main character to survive. To solve various puzzles the player will need to switch between his clones, cooperate and control them to help each other. 

Many clones have to sacrifice themselves so the main hero could continue his way to the center of the Infinity Corporation.

You may ask - what's the reason to make games like this, the games with retro-graphics which have to be buried long time ago? But i love those games!

I think there's a special magic in platformers. Besides, i'm trying to bring an interesting story and new gameplay elements to make it more than just "jump-die" game. That's why i'm making Infinity Inc. interesting for me to play at first.

 

 

 

 

 

I have been working on the game for over a year and a lot has already been done. The game has a playable demo, but do not forget that it is not final. You can find it on Gamejolt or by link in trailers description.

While the game is on IndieGoGo and Greenlight at the moment i'm preparing a post about game-design and level-desing evolution since flash-game to until current version. There're the huge abyss between them.

I hope i'll enjoy playing the game as i enjoy creating pixel art platformers.

George, clone #21

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