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Get storytelling tips and advice from a Pixar vet at GDC Europe

Pixar's Matthew Luhn has worked on everything from Toy Story to Finding Nemo and Up. Now he's coming to GDC Europe to share his wisdom with developers looking to tell great stories in games.

This year's big GDC Europe conference in Germany is just months away, and today GDC organizers are proud to announce another excellent, expert talk that will be taking place at the Cologne conference in August.

Matthew Luhn is a veteran storyteller with over 20 years of experience at Pixar Animation Studios, working on everything from Toy Story to Finding Nemo and Up. Now he's coming to GDC Europe to share his wisdom with developers looking to tell great stories in games.

Check out his talk, "Creating Stories for Games," where Luhn will share his creative process for developing great ideas and stories, and how the game industry can utilize these techniques to push the boundaries of interactive storytelling.

You'll walk away with lots of practical tips you can use in your own work, including advice on how to:

  • Make audience and character interaction compelling and emotional
  • Communicate a unique and compelling story in 30 seconds to 3 minutes
  • Create well structured stories with the Story Spine
  • Harness the "Universal Truths" that connect with all people

Plus, early birds can still register for GDC Europe 2016 by July 20th to save up to 200 euros on an All Access Pass. The conference itself will take place August 15th and 16th at the Cologne Congress-Centrum Ost venue in Cologne, Germany.

GDC Europe 2016 will also continue to offer business and matchmaking opportunities to all attendees with a developer-focused Expo Floor area and networking events throughout the show. For more information, please visit the GDC Europe website.

Gamasutra and GDC are sibling organizations under parent UBM Tech

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