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about what i Like for Game engines and game Design Processes

For my Design Research I going to talk about Different Game design Processes. The first process I'll talk about is By Ian Fisch. what I read about what he say in game design process is that he see allot of games made with numbers of teams With a very nice concept but runs into problems when it comes to translating into a compelling video game experience. He sees all of this would hamper a developer's ability to get the most from its design team. With this he made a list of 10m "design process pitfalls". He have them organize like this

 

1. Not Structuring Time For Game Playing

2. Placing Too Much Importance On Paper Designs

3. Peer Review Not Taken Seriously

4. Decision-Maker Picked For His Producer Skills

5. Not Taking Advantage Of Placeholders

6. Allowing The Story To Control The Game Design

7. Not Giving Designers Enough Tools

8. Entering Production Without Something Fun

9. Not Keeping Design Documentation Up-To-Date

10. Not Making Outside Playtests Part Of The Process

 

Now what I see is a good list of allot of games that have some of these mistakes in their game and could have been fix with the right time with the team that’s making it. The Next Game Design Processes is by Francois Dominic Laramee. With what he says in his Design Processes is that there are no such thing as a "standard" game design document. With his part he has a list of parts of his Design Processes. they are

 

Game Design in Six Easy Steps

The Design Treatment

A few words of caution

Game Development Food Chain

The Preliminary Design Document

The Final Design Document

The Product Specification

The Graphic Bible

The Screenplay

During Production

 

With this processes he has ways to say what is ok with his processes in his discussion. For my design processes I would use different design processes of what the 2 people that I research about. Why because I would mix and match with the processes of their work and make a game with every part of it look threw, played with, and make it safe for the right age for the people that playing my games.

 

 

The game engine that i find the best for me are Avalanche Engine version 2.0, Unreal Engine 3, IW Engine, Anvil Engine, and RAGE Engine. The Avalanche Engine version 2.0 offers us the immense landscapes and high texture and character detail. For Avalanche Engine version 2.0 the games that been used for this engine are Just Cause, Just Cause 2, and The Hunter. 

 

This engine is a company own engine for Avalanche Studios and is able for download for the trial version. Advantages for this game engine are a smooth as silk transition from one area to the next, with intense detail on every frame. Disadvantages to this are that it not possible to create games of epic scale and with great variation across genres and artistic styles.

 

Unreal Engine 3 is a High-quality static lighting with next-generation effects, such as soft shadows with accurate penumbrae, diffuse, secular inter-reflection and color bleeding. Games that use Unreal Engine 3 are Gears of War 2, Unreal Tournament 3, Gears of War, and Borderlands. This is a company own engine from Epic Games. Advantages for this game are The ability to add fracture effects to static meshes to simulate destructible environments soft-body physics Simulation of large crowds.

Id Tech 3 features includes true world-dynamic lighting, HDR lighting effects, dynamic shadows and depth of field. Games that be made with this engine are Call of Duty 2, Call of Duty: Modern Warfare, Modern Warfare 2, Call of Duty: World at War, and Quantum of Solace. The companies that work with this engine are Infinity Ward the legendary developer behind arguably the biggest franchise of this generation, Call of Duty.

Anvil Engine is a Autodesk's HumanIK middleware to correctly position the character's hands and feet in climbing and pushing animations at run-time. Games that use Anvil Engine are Assassin's Creed, Assassin's Creed II, Prince of Persia, and Shaun White Snowboarding.  The Company that made this engine is Ubisoft.

After all my research with the engines the one that best for me is Id Tech 3. Why I chose this engine before the others is because of the game play of the games they make with it, and how they make it look the same with every different version of the game and the graphics, and online play.

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