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EPSILON: Using World Objects to create UI in Unreal Engine 4

This is a behind the scenes look at how we created an interactive map of our level, with multiple levels, live updating, and player interaction, using a combination of levels, blueprints, and actors to create 3D menus.

You can contact me at the following:

www.serellan.com

@serellan

@epsilonthegame.

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