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Dissecting Design: The Fall and Rise of Diablo 3

The first episode of my new video series breaking down games and their design is now up.

Josh Bycer, Blogger

January 30, 2017

1 Min Read

I wanted to show off the first of my new video series from the Game-Wisdom YouTube channel. Dissecting design is a series that breaks down famous (or infamous) games in terms of their mechanics and game design. For this one, I looked at the rise,fall and rise of Diablo 3. I talked about what the game did different from the start and the problems that the auction house (allegedly) caused.

From there, Blizzard did turn things around with 1.04 and then the changes by Reaper of Souls. I also talked about where I feel Diablo 3 is still suffering in terms of content and what they could improve with patches and the next expansion.

Let me know what you think about this new video series and if you have any suggestions for titles worthy of being dissected; either good or bad games.

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About the Author(s)

Josh Bycer

Blogger

For more than seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra and Quarter To Three. 

With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans; to examine the art and science of games. I also do video plays and analysis on my Youtube channel. I have interviewed over 500 members of the game industry around the world, and I'm a two-time author on game design with "20 Essential Games to Study" and "Game Design Deep Dive Platformers."

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