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Dissecting Design: The Combined Strategy of Rise of Nations

This week's dissecting design breaks down one of my all-time favorite strategy games and what it did differently from everyone else.

This week's dissecting design goes back to look at Rise of Nations. Developed by Big Huge Games, the title combined RTS and TBS design into one unique game. In this video, I took a look at what made it different, and the elements I wished that other RTS developers copied. For more videos on game design, be sure to check out my YouTube channel.

I also know that this is a longshot, but I would love to talk to any of the developers who worked on Rise of Nations about the development and design of the game.

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