Every week, I put up one Dissecting Design video breaking down a game's design. For this week, I focused on the idle/clicker genre, and how it uses effective progression models to hook players for hours on end.
0:00 -- Introduction
6:11 -- The "End Game" of idle games
13:58 -- Persistent Systems of Idle Games
20:57 -- How Idle Games keep you coming back
28:02 -- Final thoughts and design limitations