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Dissecting Design -- Cuphead

Each week, Josh of Game-Wisdom examines one game for his Dissecting Design series. This week, we're talking Cuphead.

Cuphead is finally out after years of development and stretching the scope of the design. While the game does fulfill its promise of boss-rush centric design, it doesn't feel like it's completely running on all cylinders.

0:00 -- Intro

1:11 -- Basic Gameplay

4:55 -- Boss Design of Cuphead

10:15 -- Boss Rush Design

17:15 -- Problems With the Run and Gun

20:14 -- Balance and issues with the Boss Design

24:59 -- Final Thoughts and Advanced Challenges

For daily videos on game design topics and spotlights, check out the Game-Wisdom YouTube channel. New Dissecting Design pieces come out every Monday.

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