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Dissecting Design -- Cuphead
Each week, Josh of Game-Wisdom examines one game for his Dissecting Design series. This week, we're talking Cuphead.
1 Min Read
![](https://eu-images.contentstack.com/v3/assets/blt740a130ae3c5d529/bltba62518415cda0e2/652fe6ddbc479f8697ef691f/default-cubic.png?width=1280&auto=webp&quality=95&format=jpg&disable=upscale)
Cuphead is finally out after years of development and stretching the scope of the design. While the game does fulfill its promise of boss-rush centric design, it doesn't feel like it's completely running on all cylinders.
0:00 -- Intro
1:11 -- Basic Gameplay
4:55 -- Boss Design of Cuphead
10:15 -- Boss Rush Design
17:15 -- Problems With the Run and Gun
20:14 -- Balance and issues with the Boss Design
24:59 -- Final Thoughts and Advanced Challenges
For daily videos on game design topics and spotlights, check out the Game-Wisdom YouTube channel. New Dissecting Design pieces come out every Monday.
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