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Dissecting Design -- Clive Barker's Undying and Action Horror
Each week, Game Design Analyst Josh Bycer picks a game to examine in a video spotlight. In time for Halloween, it's Clive Barker's Undying.
October 23, 2017
1 Min Read
Clive Barker's Undying was one of the early examples in the '00s of first person shooters adding more adventure elements to them. If you enjoyed the video, check out the Game-Wisdom YouTube channel with daily videos, and more Dissecting Design pieces each Monday.
0:00 -- Intro
1:45 -- Basic Story
3:36 -- Basic Gameplay
8:25 -- Going Through the Game's Structure
23:37 -- Issues with the Game and Progression
30:45-- Outro and Final Thoughts
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About the Author(s)
For more than seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra and Quarter To Three.
With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans; to examine the art and science of games. I also do video plays and analysis on my Youtube channel. I have interviewed over 500 members of the game industry around the world, and I'm a two-time author on game design with "20 Essential Games to Study" and "Game Design Deep Dive Platformers."
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