VectorBloom's values and why we’re different:
We’ve heard the story of the WoW player who hasn’t maintained proper hygiene or gone out with friends to instead ‘play the game’. The problem is most games are intentionally designed to be addictive, such that players after squandering countless hours in a game will ask themselves, ‘Why did I waste so much time in that game?’
This is not a question people ask themselves when they go to a Concert, Art Gallery, the Opera, live Theatre, Recreational Sport Event or even a Comedy Show or Movie. The experience of these forms of art and entertainment have a lasting effect on the audience, they continue to enrich and amuse even when the shows over. And the creators aren’t deliberately designing them to be ‘addictive.
Those in the games industry ‘know’ are continuing to perpetuate the paradigm that games have to be ‘addictive’ in order to be successful. Their advice is more often than not, suggesting developers and game designers create concepts, achievements, and points systems that will make players want to stay in your game as long as possible, spending money and watering virtual farms.
At VectorBloom our mission is to design multiplayer games with a positive impact on players through inspiring art, beautiful sound and meaningful game narrative that can be a shared experience.
Rather than robbing players of their time with meaningless points systems, we strive to create a memorable game experience that enriches the player by stimulating their imagination. Sure we’ll be happy if Players enjoy playing the game and come back to it, but we won’t be intentionally designing our games so that they are addictive.
With a focus on a meaningful game narrative, we aim to create a lasting experience that players can carry with them when they leave the game. Our values are beauty, simplicity, truth and fun and our goal is to entertain.