The Orion's Belt browser game is unique because it has a very interesting battle system on top of a board game similar to chess. We have a lot of combat units and each unit has several features:
- Attack and defense represents the raw power
- Range determines how long it can attack
- Movement cost and type, represent how fast the unit is and how it can move (rook, pawn, queen, etc)
- Special abilities: rebound, catapult, paralyse, bomb attack, tripple attack, strike, back, etc
All these features make that each combat unit is unique, and make ou space combat game very interesting.
The battles are placed on a 8 by 8 square board. You can see an example of a battle here:

The battle system is all on AJAX and it's pretty stable now. We even have an API for players to make AI bots to control a player. We did that, but I'll leave that details for another post. :)
Meanwhile, we have a gazette where players post battle analysis. You can check it out if you want.