informa
/
1 MIN READ
Blogs

Calling Trico in The Last Guardian

The Last Guardian uses a little trick to create a big bond.

One of the many great design touches in The Last Guardian comes from getting captured by an armored knight. Carved from stone and crackling with electricity, these animated statues try to grab the boy, causing magical runes to float over the screen. The player needs to mash buttons to wriggle free and in doing so, extinguish the runes.

When grabbed, most of the boy’s abilities like jumping and crouching are  disabled. But L1, which aims the camera at Trico, and R1, which calls  Trico to you, still work. As the player hammers on the controller, they call  Trico for help. The camera points to their companion, giving a clear  visual indicator of how far away Trico is, and if there is something  blocking Trico from saving the boy, such as a glass eye.

This system is a safety net for the player, ensuring that Trico will arrive in an emergency, without giving the beast a sixth sense for danger. But it’s also because the player and the boy reflexively call to Trico for help that The Last Guardian sells the relationship between player and beast.

You can find more of my essays here.

Latest Jobs

Cryptic Studios

Remote
1.19.23
Senior Producer

Night School Studio

Los Angeles, CA, USA
1.09.23
Level Designer / Scripter, Games Studio

Fast Travel Games

Hybrid (Stockholm, Sweden)
1.09.23
Social Media / Community Manager
More Jobs   

CONNECT WITH US

Explore the
Subscribe to
Follow us

Game Developer Job Board

Game Developer Newsletter

@gamedevdotcom

Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Browse
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more