Building a game from scratch in UE4: Hotel Blind

Recording the steps from start to finish building a Hotel Blind in Unreal 4, start to finish.
A few weeks ago, I posted a blog post, "10 Easy Steps to Become an Indie Dev."  It generated quite a few responses, mainly negative.  People complained that I recommended Unreal, that I recommended backing up and source control, and that I wasn't a "real" indie.  So, I decided to make a "real" indie game and record it.  In this series of videos, I start with a fresh install of Unreal Engine 4.10, and record through the final build canidate.  The total time is about 11-12 hours. UPDATE: All videos are now live!

Hotel Blind was inspired by an NPR story about a blind man in a hotel room, which can be found here:

NOTE: The audio in the first few episodes is rough (so you don't need to tell me that), after that I figured out the correct settings on my headset, and the audio evens out.

I will be updating this post as more of the videos are processed and uploaded. Blind Hotel can be found on Steam here:


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