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Blocky Roll: Dev Diary - Entry Two

The past few weeks since our first dev diary entry has also seen more work on level designs and 3D asset and environment designs.

Dylan Wakeford, Blogger

September 21, 2016

2 Min Read

Thanks for checking in on the development of my second game for Pale Blue Dot Games, Blocky Roll.

If you missed the first entry you can see it right here on Gamasutra or check out the dev diary in full on my website.

BLOCKY ROLL

Blocky Roll is a puzzle game for mobile devices but it also includes some mechanics found in platforming and adventure games. 

You control the central character, Blocky in a bid to solve levels throughout a myriad of themed worlds. Blocky moves through these levels and worlds in search of his brain and by progressing through levels Blocky learns and discovers new things. 

The central theme to Blocky Roll is education. Through gameplay elements, Blocky Roll will raise awareness and funds to support charitable organisations to build and operate schools in third world communities and to bring the opportunity of education to children all over the world. 

In keeping with the theme of education, Pale Blue Dot Games has partnered with Edith Cowan University (ECU) to provide students of their Game Development course with the opportunity to work on the Blocky Roll project and gain valuable experience as they head out into the workforce.

ENTRY TWO - SUNDAY 17TH SEPTEMBER

The past few weeks since our first dev diary entry has also seen more work on level designs and 3D asset and environment designs. 

The worlds for Blocky to explore are also starting to take shape through concept artwork. Below are a couple examples; the barren and frozen ice world, and the fast and frantic luggage world. Check out the unique themed Blocky skins that also come with these worlds! 

 

A heap of work has also gone into programming and prototyping of different controller options to give Blocky the right movement, rotation and feel. Unity has some limitations with rotation which we are finding ways to overcome but it is proving a little difficult and time-consuming. 

In our third diary entry we will talk more about some of the challenges we have found with the controller and how we overcame them ;)

Did you miss Entry One? - Never fear, click here

Post originally published on Pale Blue Dot Games website.

Follow PALE BLUE DOT GAMES on FacebookTwitter and Instagram.

Pale Blue Dot Games first release, LUMBER LARRY, is out now and free-to-play on iOS, download and play here - https://itunes.apple.com/us/app/lumber-larry/id979141193 

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