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'Unintuitive action at a distance' in video games and explorable explanations

Mechanics in video games rarely have "action at a distance" - two objects in view affecting one another without somehow colliding. Yet this happens a lot in science - and in educational games!

I broadcast this on twitch last Wednesday. I've been moving more towards "Explorable Explanations", but video games remain my main source of influence, and I would like to make EEs that are somewhere closer to games! Skip to 31:05 if you want to start with the relevance to video games though.

In the Q&A I came to settle on a subtler thing: that action at a distance is bad *for unfamiliar new mechanics*. Ordinary "downward" gravity, guns causing people to die when you point at them and pull the trigger, and shapes moving around on minimaps when you move around in the world are all examples of action at a distance! But I would claim that they work because they're familiar!

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