Sponsored By

After years of major first-party exclusives, PlayStation plans to sit out the 2024-2025 fiscal year.

Justin Carter, Contributing Editor

February 14, 2024

2 Min Read
Jin Sakai in key art for Sucker Punch's Ghost of Tsushima.
Image via Sucker Punch/Sony.

At a Glance

  • PlayStation's prestige ambitions may have finally caught up with it amid rising discussions of triple-A unsustainability.

Sony revealed players shouldn't expect new installments for and of its first-party franchises this fiscal year.

In its latest fiscal report, Sony president Hiroki Totoki said it wouldn't release "any new major existing franchise titles" like Marvel's Spider-Man 2 or God of War Ragnarök before April 2025.

PlayStation's first-party games have a fairly regular release cadence. It usually puts out two major games per year, like Ragnarök and Horizon Forbidden West in 2022.

Totoki went on to say Sony will "continue to focus on producing high-quality works and live-service games." Beyond that, "major projects" are being developed at its internal studios.

At the moment, the most immediate PlayStation 5 exclusive is Death Stranding 2: On the Beach, which has a 2025 release window.

PlayStation has needed a skip year for a while

Sony usually isn't so forthcoming in this way about what it isn't putting out. This frankness puts titles like Marvel's Wolverine or Sucker Punch's next game on deck for 2025 at the earliest.

It's been previously reported that several PlayStation developers have felt constrained by the focus on prestige triple-A games. Budgets for these titles keep ballooning, and some of them barely break even, if at all.

At the investor call, Totoki said he met with management teams to understand where PlayStation is heading. While the games division has "great creative minds," he feels they're failing from a business perspective.

"There is room for improvement," he said. "That’s to do with how to use money, the schedule of development and how to fulfill one’s accountability towards development."

Essentially, he wants PlayStation to keep its quality without breaking the bank. It's a known problem with triple-A development overall, but it's unclear what the solution truly is beyond using less money to do more.

About the Author(s)

Justin Carter

Contributing Editor, GameDeveloper.com

A Kansas City, MO native, Justin Carter has written for numerous sites including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his writing can be found at io9 over on Gizmodo. Don't ask him about how much gum he's had, because the answer will be more than he's willing to admit.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like