informa
1 min read
Blogs

When Is A Clone Not A Clone?

We need to be clearer with the language we use to describe infringement: we should be using the word 'counterfeit' to describe certain games, rather than 'clone'.

When it’s a counterfeit.

Over the years, there’s been a lot of talk about clones in the games industry, but after reading this article on Indie Statik about an Android game called Slap!, I think we (the industry) need to be clearer in our word choice.

It’s easy to throw the word “clone” around, but this incident – where the copycat game is “actually using the original sprites from our game” – I’d like to suggest a different term:

counterfeitadj. made in exact imitation of something valuable with the intention to deceive and defraud. (OED)

I think that’s a much clearer description of what’s happened in this case, and should be targeted by a DMCA.

(As an aside, I do find it amusing that 
Slap! is “based on” the traditional game “Red Hands”, but the creator appears to claim that a Windows game called Hand Smash has “ripped off the [Slap!] mechanic”.) 

[Originally posted at my personal blog.]

Latest Jobs

Treyarch

Playa Vista, California
6.20.22
Audio Engineer

Digital Extremes

London, Ontario, Canada
6.20.22
Communications Director

High Moon Studios

Carlsbad, California
6.20.22
Senior Producer

Build a Rocket Boy Games

Edinburgh, Scotland
6.20.22
Lead UI Programmer
More Jobs   

CONNECT WITH US

Register for a
Subscribe to
Follow us

Game Developer Account

Game Developer Newsletter

@gamedevdotcom

Register for a

Game Developer Account

Gain full access to resources (events, white paper, webinars, reports, etc)
Single sign-on to all Informa products

Register
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more