Daily news, dev blogs, and stories from Game Developer straight to your inbox
Troubled MOBA End of Nations appears to be back on track
After numerous setbacks and a change of publisher, the massively multiplayer online real-time strategy game End of Nations appears to gaining steam once more, with system overhauls and a new alpha.
July 17, 2013
1 Min Read
First announced in 2010, the massively multiplayer online real-time strategy game End of Nations has experienced a number of setbacks, first being delayed until 2012 and then switching developers after publisher Trion Worlds pulled the project from original developer Petroglyph. Fast forward to the present, and Trion today announced that End of Nations's server is back online with a new alpha and a fresh coat of paint. "We received a tremendous amount of positive feedback from our last round of alpha and beta testing -- and applied those learnings (sic) to the game," says End of Nations executive producer Scot Lane, in conjunction with the announcement. "We are now confident we have the game the fans have been waiting for." Overhauls to the new alpha include smaller team sizes and more focused objectives. Players can get involved by registering for the alpha and summer 2013 beta here.
Read more about:2013
You May Also Like
Accessibility and fancy footwork with GLYDR's John Warren - Game Developer Podcast ep. 40Feb 28, 2024
Exploring the 2024 State of the Game Industry report - Game Developer Podcast ep. 39Feb 2, 2024
Phantom inspiration and the ethical auteur with Xalavier Nelson Jr.Dec 8, 2023
Designing Killer Queen: from playground experiment to modern arcade sensationOct 18, 2023
Get daily news, dev blogs, and stories from Game Developer straight to your inbox
Subscribe to Game Developer Newsletters to stay caught up with the latest news, design insights, marketing tips, and more