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Troubled MOBA End of Nations appears to be back on track

After numerous setbacks and a change of publisher, the massively multiplayer online real-time strategy game End of Nations appears to gaining steam once more, with system overhauls and a new alpha.

Kris Ligman

July 17, 2013

1 Min Read

First announced in 2010, the massively multiplayer online real-time strategy game End of Nations has experienced a number of setbacks, first being delayed until 2012 and then switching developers after publisher Trion Worlds pulled the project from original developer Petroglyph. Fast forward to the present, and Trion today announced that End of Nations's server is back online with a new alpha and a fresh coat of paint. "We received a tremendous amount of positive feedback from our last round of alpha and beta testing -- and applied those learnings (sic) to the game," says End of Nations executive producer Scot Lane, in conjunction with the announcement. "We are now confident we have the game the fans have been waiting for." Overhauls to the new alpha include smaller team sizes and more focused objectives. Players can get involved by registering for the alpha and summer 2013 beta here.

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