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The growth curve steepens: With daily revenue now at $2.4 million, Supercell is already at a run-rate of more than $800 million for 2013 and could reach $1 billion. That would make it more than twice the size of Electronic Arts’ mobile games division, which has 900-plus iOS apps. Supercell now attracts 8.5 million daily players who play an average of ten times per day.
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Supercell's latest reported revenue figures are ridiculously huge
Revenues for the Helsinki, Finland-based mobile game company are reportedly on track this year to be more than twice that of EA's mobile games division.