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The growth curve steepens: With daily revenue now at $2.4 million, Supercell is already at a run-rate of more than $800 million for 2013 and could reach $1 billion. That would make it more than twice the size of Electronic Arts’ mobile games division, which has 900-plus iOS apps. Supercell now attracts 8.5 million daily players who play an average of ten times per day.
Supercell's latest reported revenue figures are ridiculously huge
Revenues for the Helsinki, Finland-based mobile game company are reportedly on track this year to be more than twice that of EA's mobile games division.