Our latest Question of the Week asked our audience of game professionals: "Will there ever be an 'Oscar ceremony' for the game industry, or is this a fallacious comparison, given the differences between the film and game biz? What's the perfect formula for the ideal video game award show in terms of voting, ceremony location, style, presenters, and scope?"
With this in mind, our respondents sounded off on the current offerings in video game awards shows, from the more industry-minded AIAS and Game Developers Choice Awards to the more commercial and televised Spike TV Video Game Awards. They gave some very interesting thoughts on their visions for the perfect show - particularly interesting sections are highlighted in bold.
The
only thing fallacious about comparing the game and film industries, is
all the game developers who scream "games aren't films!" because they
don't know anything about what goes into making a film. Those of us who
have been learning from history rather than repeating it know better. So
yes, we're going to have our Oscars someday. It may take 2 decades of
cross-licensing deals with the film guys before game developers achieve
any cultural relevance though.
-Brandon Van Every, Indie Game Design
Yes there will, and so there should be.
The award won't be called 'The Oscars'. of course. There is the SpikeTV
Video Game Awards (and probably some other ones too), but the industry
needs something more official. Something that developers will strive to
achieve. An award like that would help developers of lesser-known games
get recognition - and at the very least (provided the categories are
diverse enough) motivate developers/publishers to travel down other
roads than those paved with dollar bills.
-Bjorn Johansen, Deadline Games
There are two: the AIAS awards and the Game Developers Choice awards. It will be interesting to see who comes out on top.
-Anonymous
This question is difficult to answer without a good understanding of
what constitutes an "Oscar Ceremony." Clearly, there are already
numerous awards ceremonies for the games industry, the Choice Awards
and the DICE Awards, probably being the 2 that are most similar to the
Oscars.
I think that what this question is trying to get at, though, is whether
or not either of these ceremonies (or something similar to them) will
ever achieve the same level of mainstream recognition and significance
as the Oscars. Personally,
I think that it is likely that a games awards ceremony could achieve
the same level of interest and awareness as the Emmys, Tonys, CMAs,
Billboard Awards, MTV Video Awards, and other major award ceremonies
for other media.
It is worth recognizing, though, that even
these ceremonies pale in comparison to the Oscars in terms of interest
and awareness. Obviously, one key difference between the games industry
and the movie industry (on this subject), is that there are far fewer
"celebrities" and "famous personalities" in our business, and that is
unlikely to change. Even the Wrights and Miyamotos of our business
enjoy only a fraction of the popular awareness given to even modestly
successful celebrities in film and television. So, will a game awards
ceremony ever capture the public interest to the same extent as a movie
awards ceremony? I believe that the answer is clearly "no."
But that doesn't mean that there isn't an important place for such a
ceremony and that it can't enjoy a respectable level of public
awareness. And, I think that both the Choice Awards and the DICE Awards
are on the right track when it comes to achieving this goal. The key,
however, will be for the industry as a whole to recognize the
significance and validity of these awards. We, as an industry, must
show our consumers that we care about these awards.
Why
don't we see games re-released after they are nominated for these
awards, with special packaging that says "Nominated for 7 Choice
Awards!" or "Winner of the DICE Award for Best Game Design!"? Why
does it not seem to be as big of a priority for us, as game developers,
to earn this praise and recognition as it is for actors and directors
to win an Oscar? If we, as a group, decide that these are the awards
that matter most to us , and if the gaming press can be
convinced that these are the awards that should matter most to them (as
opposed to their own awards), then together we can begin to drive the
public's awareness of these awards as something THEY should care about.
I think that it is worth noting that the Oscars are not technically
called "the Oscars," they are the "Academy of Motion Picture Arts and
Sciences Awards." Perhaps
the most fundamental difference between our industry and those for
which these awards shows are more successful, is this that these
industries can legitimately claim to have "an Academy" that represents
it. To do that, one of these organizations (IGDA, AIAS,
perhaps another), must offer a package of services that makes
membership worthwhile, while also limiting that membership to truly
qualified professionals. Only then will such an organization be able to
really claim that it speaks with a voice that represents the opinions
of the people who make games.
-Ben Hoyt,
Electronic Arts - Chicago
While
it's certainly possible, considering how self-aggrandizing and dull the
Oscars are, I hope the game industry equivalent will never be
televised.
-Eric Braxton
Most
likely. But the award will have the same problems the Oscars do. It is
not the quality of the film that counts; it is the political ties of
the backers that count.
-Vernon Funkhouser
I
imagine there will be, but only after we as an industry shed the
juvenile Spike-TV-style awards shows that appeal only to teenage boys. The right formula will showcase the average age of gamers (29), and do so with the dignity that the Oscars brings to film.
-Christopher Dellario, WhatIF Productions LLC
There
already is an Oscar ceremony for the video game industry. It's called
the Game Developers Choice Awards. While it's not perfect, it's orders
of magnitude better than anything else that's out there, period. It has
the credibility inside the industry--all it really needs now is
credibility outside the industry, and especially within the gaming
press, which for some reason doesn't cover the awards very much.
-Darius Kazemi, Turbine Inc.
As
I understand it, there already is! The Game Developers Choice Awards
honors us game developers with awards voted on by our peers.
Accordingly, it is the only legit show in town. While events like
the Spike TV awards show are great for PR and are very good for the
industry as a whole, they do not carry the weight of the GDCAs, which I
would say are pretty close to the perfect formula. My only addition
would be a high profile host--either a notable developer or
"traditional media" celebrity--that would lend more PR weight to the
event. The people recognized by these awards should be recognized
outside of the industry too!
-Coray Seifert, THQ, Kaos Studios
I
would hope an Oscar ceremony would not suffice for the style that
gaming brings to the entertainment business. Actually, I wouldn't want
to see gaming be reduced to pure entertainment value since the Oscars
do just that. I don't know about the perfect formula for an ideal video
game award show, but I would hope that tickets are cheap, free to
students, with a casual dress code, and a fun party with LANs,
tournaments, and demos of all sorts.
The location would be even
more exciting if it happened in several small places that were
connected via satellite video, with community voting and awards given
in real time. This way everyone has a better chance of attending some
part of the ceremony even if they are spread out across the US and
other continents.
Presenters should range from fans, to developers, independent companies and designers, writers, and freelancers.
Awards should take into account the usual: graphics, sound, gameplay
innovation, interface design, but then add some excitement with open
source categories, innovative code and programming, new ways of
publishing and distribution, grassroots, etc. Like creating games, the
awards should be a team process, not some giant auditorium with the
big-wigs deciding who gets what on the red carpet because “they know
best”...oh and there should be a glowing transparent runway “carpet,”
not just red velvet.
-Benjamin Monlezun, Foris Studios, Limited
If
the game industry ever creates a 'society' of developers that parallels
the Academy of Motion Pictures Arts and Sciences, it is only natural
that an awards ceremony will develop alongside it. Currently, the industry seems too infantile to support such an organization.
But as games draw increasing attention from the rest of society, expect
to see changes in the general demographics of the business that
engender the development of creative organizations.
-Tony Ventrice, I-Play
Yes,
but only if industry figures are accorded public relations on the level
of the film, television, and music industries. A high profile awards
ceremony is meant to honor an industry. This kind of honor is not
interesting to the public at large because the industry is not
generally a part of the public discourse in an artistic light. If I
walked out onto the street right now and asked people if they knew Will
Wright and/or Peter Jackson, they would only know Peter Jackson. So who
cares if Will Wright wins an award? No one knows who he is. The
industry needs to starting approaching public relations by identifying
individuals associated with the creative process of electronic games.
Get Tim Schafer on Conan O'Brian. Get Will Wright on the Today show.
Once the public starts identifying individuals with the electronic game
industry, more clout for an awards ceremony for the industry would
exist.
-John Seggerson
It's
incredibly important that game developers start publicly representing
themselves as identifiable icons, in the same way that Hollywood celebs
do – not to be idolized, but to be recognized – to be valued, and as a
result, to be allowed to have an important say in key decisions, and to
switch the balance of power between publisher and external developer.
Look, this industry was founded a few decades ago by a bunch of
computer nerds, and since then it's become big business. But it's now
big biz in which the creators (game developers) aren't given any credit
--- who was the designer of GTA? Who was the publisher? Far more consumers
will know the answer to the latter, and in my opinion that's a real
problem. It's a problem that consumers don't know who makes the games
they play because it encourages a climate in which publishers and
“suits” rule, where stock holders hold the real power, and where the
creative minds are largely peons and worker-bees – that's what this
industry is unless developers start empowering themselves by creating
new business models, new types of games, and by thinking about games as
brands that they have ownership over. So, bring on the award shows. They'll
be a chance for consumers to see the real people who make the games
they play -- a chance for developers to directly present their persona
to consumers, not just game journalists or colleagues -- and that's an
important step.
-Ross Popoff, Harmonix Music Systems, Inc.
The
concept is absolutely faulty. The nature of Hollywood is very much
based around the actors in the movies because they are actually being
seen when the movie is being consumed (watched). Thus, it is only
natural for "red carpet" events to focus primarily on these actors.
However, games are only peripherally about the developers, because
although their vision is being experienced by the consumer, they are
not easily recognizable as the creators of particular games. Thus,
having them stand up to receive awards yields little recognition or
excitement from the viewers.
Movies are a fundamentally
non-interactive medium, so the entirely passive viewing experience of
watching the various Hollywood awards shows is entirely familiar to the
movie (or TV-going audience). Because games are an interactive medium,
the concept of simply watching as people hand one another awards is the
wrong model to use when formulating a gaming event. The new interactive
paradigm dictates that there should be some measure of interaction
between the audience and the event.
Gaming
already has its huge annual gala event: E3. The expo model is a far
more appropriate model for interactive entertainment than the awards
show. Even though the vast majority of people are unable to attend, or
directly interact with, the E3 show floor, the interaction is able to
take place at the reporter level, and the results are relayed back to
the home viewer. (Even this is changing, as some companies have
begun to hold publicly accessible E3 gaming events such as Arena.net's
E3 For Everyone.)
Although much of the viewing of show floor
coverage is passive, there is a great deal more interaction and
involvement in simply sorting through the massive amounts of
information available at E3. Although E3 is a "preview" event rather
than a "review" event (such as an award show), this is simply different
and not better or worse so long as it is understood that "Best in E3"
awards represent appraisals of potential, not a review of the final
product. As for whose "Best of E3" award is most valid, to ask this
question is to miss the point! The multitude of viewpoints allows the
consumer to interactively decide for him or herself!
Simply, gaming doesn't need an "Oscar ceremony," because the concept
isn't even appropriate. gaming already has its major annual event that
serves the specific needs of its community better than any awards
ceremony could.
-Charles Wheeler, Gameloft
There will never be an award ceremony like the Oscars for games. People mainly watch the Oscars to see the movie stars. A game Oscar ceremony will be an industry event and not a public event.
-Anonymous
Oscars
provide an air of critical recognition, but they also promote the
glamour and mystique of film. Our industry-mags do almost the same
thing: they provide an air of critical recognition, and they boost the
industry. However, if we want to have our own Academy, we need a group
of impresarios whom we can trust to be less carnival-barker-frenzied
about it; to provide more glamour and less glitz; to boost not just the
industry, but the medium. As for the format: People watch movies
downtown with a lot of people, and read books alone in the study. Their
respective awards shows (or lack thereof) reflect that.
Games are
in between, and their show is, too: An independent creative team gets
together several months before Awards Season and starts making a
mini-game. Three months before the ceremony, the Academy releases the
mini-game and announces nominees; the mini-game includes cheat codes to
each nominee. Nominated team-members and the interested public download
the mini-game at home. Maybe it includes playable snippets of nominated
games. People fool around with it for three months, become familiar
with it, and try to find ways to plug it into the games they own.
On
the night of the awards ceremony, they boot up the online portion of
the mini-game, and everybody watches a digital ceremony happen inside
it, at the same time. The show can require streaming video and
broadband connections, because by the time video games are serious
enough logistically and aesthetically to put an awards show together,
those things will be common.
-Chris Sellers, Online Alchemy
The
one thing that stands out is the difference in the 'cults' between game
and film, specifically, the film industry's cult of celebrity versus
the game industry's cult of technology. Since game makers will never be
as culturally accepted as movie stars (this may be a good thing) and
gamers don't care about glamour, the logical thing is to hold the
awards ceremony on an interactive level. The only idea I can come
up with is to broadcast it exclusively online, via Xbox Live and
whatever online networks the other next-gen consoles support. The people that will be interested in a game awards will be gamers—so why not bring it to them on their own terms?
-Ben Serviss, Creo Ludus Entertainment
Yes.
Hollywood has the Oscars, Detroit has Motortrend, Nashville (or LA or
NY) has the Grammys and Hollywood has . . . uh . . . the Emmys . . .
also. It's only a matter of time before Silicon Valley has . . . err .
. . the Thumbstick? What may stand out in the games award system is
the contrast in American and Japanese gaming. Tokyo will most likely
have an equal "thumbstick" trophy since the two cultures approach games
so differently. Like film, there will be more than one house-hold
awards system.
Like the People's Choice Awards, there will be
the Gamer's Choice Awards but it will always be biased towards games
with large marketing budgets, familiar franchise names and frequent
press coverage. Like the Golden Globe Awards, there will be the Global
Games Awards, but being the arrogant American bastards we enjoy being,
we'll pay attention but won't watch. There will be that yet-to-be-named
awards show most watched on this side of the hemisphere and the voters
should be like that of sports awards. No, not the ESPYs. I'm talking
about season MVPs, Gold Glovers and Players of the Year. The votes
should come from press veterans. It should be weighted with clout
reserved for those with more years in the business and associated with
more reputable publications.
It's only appropriate the location take place somewhere in the Silicon
Valley in California . This region is the Hollywood equivalent for the
games industry. As for the style, sophistication is timeless and offers
an additional hand towards the establishment of major, cultural
contribution to society. Stylistic and trendy presentations always die
embarrassing deaths in their near futures. Presenters should be the
industry celebrities of art, design and production (sorry programmers)
and the scope should cover all major genres with only some specific
platform awards. This would force PC games into the back seat but thus
is the life of the never-perfect awards system.
-Anonymous
I
would say yes. We have the G-Phoria awards and the Spike TV gaming
awards, so why not have an Oscars-style ceremony for the gaming
industry? They work just as hard to turn out quality products as the
movie industry does.
-Erin Chapasko
Before
there can be a fair Oscar-like ceremony, there needs to be a working
definition of each of the genres, and some way to assess hybrid games.
Also, there needs to be a way to categorize the truly unique ones that
don't fall into any genre. Drama and comedy need to be addressed as
different approaches, and not rated against one another. Another issue
is release dates - sometimes games are released in different regions of
the world months or even years apart. Next issue is the platform -
should a game be rated by PC, MAC, Xbox, Xbox 360, PS2, Gamecube, etc.
as well as those for the handhelds? And for the Oscar itself, is this
for the U.S. or the world? Only having it include the entire world
seems fair. And how about indies ? Would they be rated alongside the
commercial games or in a category by themselves? There are many
questions that would need to be answered before a fair gaming ceremony
could be developed. And who would be the judges? Who would vote for
these - would it be a popularity contest only? Or would it be set up to
be as fair as possible to all the game developers?
-Marilyn Nelson, Mysterymanor.net
The
only purpose of the awards seems to be to give the involved people the
chance to celebrate themselves on the red carpet. Every time human
beings sit in a jury, the judgment will be subjective - and not
objective. On the other side, sales could be a scale to decide
first place. The problem will be, that many games with "full power"
marketing will be on the first place - but probably only based on
marketing and not of its own content. What will be the right criteria
to find out the best video game, most is subjectively? Probably the
gamers should be the jury - today that would be possible, using the
Internet for the voting. The gamers should not only vote, they also
should determine the ceremony location, as well as the style,
presenters and scope of the event.
-Markus Werth, Complex Game
For
all of the 'fun and games' that go on during the development of a
title, it would be nice to have an awards ceremony that is all business
and taken seriously. No one in the industry has taken the previous
attempts at an award show seriously because they shows seem to offer up
an award to the highest bidder and not the one most deserving. The only
exception that I've seen come close to being a decent awards show is
the Interactive Achievement Awards put on by AIAS. So how about we stop having rappers involved with the award shows based on the grounds that they like to play their Xbox? Or if we must have them involved, how about having Will Wright host the BET Awards Show? That makes about as much sense.
-Andrew Dovichi, Totally Games
[Please note that the opinions of individual employees responding to the Question Of The Week may not represent those of their company.
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