Putting the finishing touches on Leadwerks for Linux
Here are some highlights as I finish up the development cycle to bring Leadwerks Game Engine to the Ubuntu operating system.
I'm happy to say that Leadwerks now supports the entire process of making games natively on Linux. Let's take a quick tour through the process.
First, we create a new project in the project wizard. The project wizard will detect project templates (you can make your own) and let you make a game based on Lua script, or on a combination of C++ and script:
Step two is to make your game. Fortunately, you've got everything you need built into a single integrated editor, including script and shader debugging, automatic asset reloading, and built-in level design tools:
Once you have something you want to share, the project publisher will copy all required files into an export directory. Future feature idea: Add a call to a command-line tool to pack up .deb packages. Or better yet, allow any arbitrary executable to be run at the end of the publishing process.
I have some more testing to do before release, but things are looking good!
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