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PixelCast 2

In episode 2, Jeremy adds some formatting by covering the news, reflecting on the inspiration for PixelFest, and delving into an important developer lesson; that period of time everyone faces when they have to decide whether to play a game or make a game.

Jeremy Alessi, Blogger

September 23, 2019

1 Min Read

 

*Note: PixelCast 2 premiered last night at 8pm on YouTube ... and because the new "Premiere" feature is attached to "Live Streaming" the video cannot yet be embedded elsewhere (and apparently it takes 24 hours for that to be enabled). So, if you're so inclined, you can head over to YouTube to check it out ... or maybe by the time you're seeing this... embedding will be enabled.

BTW, PixelCast by PixelFest will also soon be available on Apple Podcasts and is already available on PocketCasts:


https://pca.st/ukcy5c0d

Keep on "Growing through Love of Games!"

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About the Author(s)

Jeremy Alessi

Blogger

Jeremy Alessi has over 15 years of experience developing video games. He began his career as an indie developing several titles including Aerial Antics, which was published by Garage Games, Scholastic, and Reflexive Entertainment. Aerial Antics was listed as a top 5 physics download in Computer Gaming World, nominated for Sim Game of the Year by Game Tunnel, and featured on the G4 series Cinematech. After developing PC and Mac based indie games Jeremy moved into the mobile space and created several hit titles for the iPhone including Crash for Cash and Skyline Blade, which have been played by millions. This experience was passed on in the book iPhone 3D Game Programming All in One in which Jeremy walks new developers through the entire process of developing an iPhone game from conception to completion. Next, Jeremy entered the world of serious games and delivered complete training projects to both the Marine Corps and the Department of Transportation. Jeremy is particularly proud of Virtual Bridge Inspection, which is valuable tool in infrastructure maintenance. The tool trains bridge inspectors how to identify and quantify defects as small as 6 hundredths of an inch on a span of nearly a 1/4 mile. Jeremy presented the VBI project at Unite 2011. In addition Jeremy is a regular freelance contributor for Gamasutra having created the Games Demystified series of articles amongst other things. Currently, Jeremy is running Friendly Dots, a mobile studio dedicated to making fun games for busy buddies using the latest asynchronous technologies. The studio's flagship title, friendly.fire, allows players to build, share, and destroy physics enabled fortresses housing the friendly dots characters. You can follow him on Twitter @jeremyalessi.

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