[In this reprinted #altdevblogaday-opinion piece, Turbine Games' technical art director Chad Moore shares the three factors he believes are essential for the game development workplace.]
I believe there are three key factors to creating a productive and profitable workplace:
- Autonomy - Independence or freedom to create
- Mastery - The urge to get better
- Contribution - Your work impacts the project.
- Technical constraints: "how big", "how many", the file formats, and all other "tech specs".
- Aesthetic constraints placed by the art director: The artist is working to create something that meets someone else's vision.
- Time constraints: There is a finite amount of time allotted for tasks, usually not enough.