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Kliuless #59: Fundraising Free-for-All

Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

Kliuless? Gaming Industry Insights #59

Hi, my name is Kenny Liu, and each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

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Fundraising Free-for-All

  • N3twork raises $40mm, welcomes former Lionsgate president to board
  • Take-Two leads $20mm funding round into Spellbreak developer Proletariat
  • Mythical Games raises $19mm for blockchain-based games with ‘player-owned economies’
  • Ex-Peak team at Dream Games raises $7.5 million for mobile puzzle games
  • Arkane veterans launch WolfEye: a small studio making big games
  • Bunch raises $3.85mm for social mobile party app for gamers


  • HBR: How to Design Product Pages that Increase Online Sales  
  • Sensor Tower: Apple Arcade may be accelerating premium game decline, but not by much 
  • Newzoo: How Men and Women Discover and Choose Games in the West
  • Insights from Piper Jaffray's Generation Z survey of 9,500 U.S. teens
  • Blog: Has the hypercasual game genre peaked?


  • Stadia nearly doubles line-up just days before launch
    • Related: Google Stadia’s data use is over 100MB per minute at 1080p
  • Amazon reportedly announcing game streaming service next year
  • Microsoft's xCloud leaders discuss what they've learned (and still need to learn) about game streaming
  • Amy Hennig’s new studio will make ‘story-focused’ games for ‘emerging streaming platforms’

XR: AR / MR / VR

  • Half-Life: Alyx comes to PC VR in March
  • Oculus Link beta hands-on: How Quest might kill Rift S for wired PC VR
  • Lenovo plans sleek AR glasses that let PC users see multiple workspaces
  • Facebook’s DeepFovea AI promises power-efficient VR foveated rendering
  • Ubiquity6 launches app to capture, edit, and share augmented reality spaces
  • New Star-Wars-like 3D display that simultaneously projects video, sound, and even the sensation of touch

Tech / Entertainment

  • Sony establishes AI R&D division
  • DeepMind’s MuZero teaches itself how to win at Atari, chess, shogi, and Go
  • Disney+ surpasses 10mm subscribers on first day
    • Related: Netflix & Nickelodeon form multi-year deal in wake of Disney+ launch
  • TikTok tests social commerce
    • Related: TikTok Is Taking Over India
    • Related: Instagram tries to mimic TikTok with its new ‘Reels’ feature in Brazil  
  • Facebook’s first experimental apps from its ‘NPE Team’ division focus on students, chat & music
  • U.S. Lawmakers Propose Bill Limiting Government's Use of Facial Recognition
    • Related: Hikvision, one of China's biggest smart camera & face recognition companies, ran a marketing campaign promoting its ability to spot ethnic minorities


  • Paid subscriptions coming to Animal Crossing: Pocket Camp
  • Blizzard 'has completely changed,' say Diablo's original creators
  • Why ‘The Mandalorian’ cites Fortnite dev Epic Games in its credits
  • How doctors used VR and 3D printing to save a 2-year-old with a brain tumor  
  • Iran has turned off the internet, reacting to ongoing protests
  • HBR: Why “Connector” Managers Build Better Talent

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LinkedIn: @kliuless 


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