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Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Kenneth Liu, Blogger

May 20, 2019

2 Min Read

Kliuless? Gaming Industry ICYMI #35

Hi, my name is Kenny Liu, and I work in Revenue Strategy at Riot Games. Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

See more or subscribe at: https://tinyletter.com/kliuless

Strategic Advisory

  • a16z: The Empty Promise of Data Moats

  • Sweden investigating loot boxes

Art / Design

Cross-Platform / Multi-Platform

Mobile

  • PUBG Mobile Update Adds New Feature To Help Promote "Healthy Gaming"

  • Google said there are now 2.5bn active Android devices, so ~4bn people now have smartphones  

XR: AR / MR / VR

  • Minecraft Earth: block building game moves into the real world

  • DigiLens raises $50 million to develop cheap AR display tech

  • Magic Leap acquires Mimesys to boost spatial computing offerings

  • IDC: High-end VR grew 60% in 2018, users have smartwatch-level satisfaction

  • Nike’s iPhone app will use AR to fit shoes with sub-2mm accuracy  

Asia

  • Epic Games store has released in China

  • Bloomberg: Trump’s Huawei Threat Is the Nuclear Option to Halt China’s Rise

  • SK Telecom partners with Microsoft on 5G, AI and cloud technologies

  • Nintendo Switch lifetime sales outstripping the PS4 in Japan

  • HBR: The Ups and Downs of India’s Digital Transformation  

Tech / Entertainment

  • Epic bolsters Unreal Engine with Twinmotion acquisition

  • HBR: Why Every Company Needs to Think Like an Entertainment Company

  • Bloomberg: TikTok Is the New Music Kingmaker, and Labels Want to Get Paid

  • NYT: Disney to Buy Comcast’s Hulu Stake and Take Full Control of Streaming Service

  • Antitrust lawsuit over iOS App Store to move forward, despite Apple's arguments

  • The 8 biggest announcements from the Google I/O 2019 keynote  

Overtime

  • The dangers of in-game data collection

  • God of War - Raising Kratos: Full Length Feature

  • Warcraft at 25: How Blizzard’s strategy game became a media empire

    • Related: Blizzard boss J. Allen Brack: World of Warcraft’s past, future, and his hectic start

  • Rockstar acquires Dhruva Interactive from Starbreeze for $7.9m

  • AI predicts PUBG player placement from stats and rankings

  • Fortnite launches an in-game John Wick bounty hunt

  • Discord reaches 250m users after just four years

  • NYT: San Francisco Bans Facial Recognition Technology

See more or subscribe at: https://tinyletter.com/kliuless

Twitter: @kliuless
LinkedIn: @kliuless

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