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Guerilla Tea 2015 Review

A brief summary of projects, events and development from Guerilla Tea's 2015.

Charles Lees-Czerkawski, Blogger

January 12, 2016

2 Min Read

The start of a new year and a chance to reflect back on 2015 and the various activities and developments.

2015 turned out to be interesting with a lot of unexpected events. The first week back after the Christmas break began with a visit to the Scottish Parliament to showcase our work at a special event.

Alex and Brian joined the STEM Ambassador scheme early in the year and have been helping to run and promote CoderDojo, involving a series of workshops aimed at teaching programming to young people and raising awareness of the games industry as a viable career option.

In terms of projects, the first part of 2015 involved continued work and the eventual release of Mixkit, a mixtape creation and sharing application.

This was followed closely by a small project for the V&A, and we also teamed up with Connect2Media who picked up our previous year’s release, Mind: Brain Training. We re-worked the game implementing various design modifications, and it was re-published onto alternative Android app stores.

Late June Guerilla Tea turned 4 years old, so we celebrated in the usual fashion…

We had a pleasant surprise about a month later when the V&A featured our work on Genes in Space on a giant comic strip at the waterfront construction site of the V&A Museum of Design Dundee.

From the summer onwards our time was taken up by 2 major projects.

Firstly, Metal Hammer: Roadkill, a mobile rhythm-action game where players smash through the hordes of hell to a licensed metal soundtrack, including Suicide Silence, Sabaton and Epica. The game was released initially during October and work is ongoing.

During development we received invites to the Classic Rock Awards, held at the Roundhouse in London. A star-studded evening of food, wine and music, plus we met Alice Cooper…

Our second major project was Iwo: Bloodbath in the Bonins. A PC and tablet hex-based strategy game and a digital version of an existing board-game. We worked with the publisher HexWar, and the game was released on Christmas Eve 2015.

Iwo will be coming to Steam in 2016.

2015 was awesome, here’s to a successful year ahead!

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