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Dissecting Design -- South Park Phone Destroyer

Each week, Game Design Analyst Josh Bycer takes a closer look at a video game. This week, it's the monetization issues of South Park Phone Destroyer

Josh Bycer

January 9, 2018

1 Min Read

For this week's Dissecting Design, I took a look at the monetization model of South Park Phone Destroyer and how it encapsulate all the best/worst aspects of monetized game design.

  • 0:00 -- Intro and Campaign Play

  • 7:16 -- South Park Phone Destroyer's Best Parts

  • 11:12 -- Progress in the Game and P2W Aspects

  • 18:30 -- The PVP Push

  • 30:46 -- Final Thoughts

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About the Author(s)

Josh Bycer


For more than seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra and Quarter To Three. 

With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans; to examine the art and science of games. I also do video plays and analysis on my Youtube channel. I have interviewed over 500 members of the game industry around the world, and I'm a two-time author on game design with "20 Essential Games to Study" and "Game Design Deep Dive Platformers."

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