Dissecting Design -- South Park Phone Destroyer
Each week, Game Design Analyst Josh Bycer takes a closer look at a video game. This week, it's the monetization issues of South Park Phone Destroyer
![](https://eu-images.contentstack.com/v3/assets/blt740a130ae3c5d529/bltba62518415cda0e2/652fe6ddbc479f8697ef691f/default-cubic.png?width=1280&auto=webp&quality=95&format=jpg&disable=upscale)
For this week's Dissecting Design, I took a look at the monetization model of South Park Phone Destroyer and how it encapsulate all the best/worst aspects of monetized game design.
0:00 -- Intro and Campaign Play
7:16 -- South Park Phone Destroyer's Best Parts
11:12 -- Progress in the Game and P2W Aspects
18:30 -- The PVP Push
30:46 -- Final Thoughts
About the Author(s)
Blogger
For more than seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra and Quarter To Three.
With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans; to examine the art and science of games. I also do video plays and analysis on my Youtube channel. I have interviewed over 500 members of the game industry around the world, and I'm a two-time author on game design with "20 Essential Games to Study" and "Game Design Deep Dive Platformers."
You May Also Like
Latest News
On the unionization frontlines with Autumn Mitchell, Emma Kinema and Chris Lusco: Game Developer Podcast Ep. 45
July 26, 2024Behind the GDC scenes with Beth Elderkin and Sam Warnke: Game Developer Podcast ep. 43
May 15, 2024What to do about Game Engines with Rez Graham and Bryant Francis: Game Developer Podcast Ep. 42
April 30, 2024Road to the IGF 2024 with Joel Couture: Game Developer Podcast ep. 41
March 15, 2024