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Crytek will let some employees work-from-home permanently

Those whose roles qualify for work-from-home will be allowed to work and live anywhere in the world.

Chris Kerr, News Editor

April 26, 2022

1 Min Read
Characters from Crytek's major franchises

Crysis developer Crytek is permanently adopting remote working options for employees who wish to continue plying their trade away from the office.

Like many game studios, the company implemented remote working in response to the COVID-19 pandemic, which required people around the world to isolate to prevent the spread of the virus.

Crytek explained that work-from-home employees currently represent 80 percent of its global workforce, with remote working already supported in the USA, India, Brazil, China, the Philippines, and across Europe.

It also noted that development on its projects including Crysis 4 and Hunt: Showdown has stayed on track in recent years, keeping pace with its pre-pandemic game productions.

"After engaging with employees about how they wish to work going forward, Crytek is pleased to confirm that remote work will continue to be an option for current and future colleagues. Staff can also opt to work from Crytek's state-of-the-art offices on a full-time or part-time basis," wrote the company.

"Employees and candidates whose role qualifies for the work from home option may live wherever they wish in the world, as long as they have a reliable internet connection. Those who prefer the benefits of working from an office on a full-time or part-time basis can work from Crytek's headquarters in Frankfurt, Germany, or its studio in Istanbul, Turkey."

Crytek is the latest in a number of high-profile studios to commit to remote working in the long-term, with others such as BioWare, Ubisoft, Dontnod, and Bungie all choosing to keep the model as the world attempts to make the phrase "post-pandemic" a reality.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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