Keller v. Electronic Arts
Earlier we discussed West and Zampella v. Activision,Gate Five LLC v. Beyoncé Knowles-Carter, and Silicon Knights v. Epic Games, all of which were primarily breach of contract and/or copyright infringement disputes. It leads us now to Keller v. Electronic Arts,a case that could be worth as much as a billion dollars in damages if Mr. Keller prevails. 
While this case has probably gone unnoticed by most outside of legal circles, its importance should not be underestimated. Keller proposes a fairly simple question: when can a real-person be included in a game without compensation? In answering it, two complex areas of law are addressed: an individual’s right of publicity and the First Amendment.
In May 2009, former quarterback for Arizona State University and University of Nebraska, Sam Keller, filed a lawsuit against Electronic Arts, the National Collegiate Athletics Association (NCAA), and the Collegiate Licensing Company (CLC), the licensing arm of the NCAA, claiming that the use of his likeness, stats, jersey number, and position within Electronic Arts’ NCAA Football violated, among other things, his right of publicity. (Click here to see a brief explanation of these two rights)
In his class-action complaint,  Keller asserts that EA profited from his real life persona in its NCAA Football titles. EA did so without permission, and it violated Keller’s right of publicity in the process.  But the extent of EA’s infringement goes further. According to Keller, EA blatantly replicates virtually every Division I football and basketball player in their NCAA games, including players’ exact weight, height, statistics, body-type, home state, skin tone, hairstyles, and identifying accessories, such as wristbands and visors.
Keller believes the NCAA and CLC are complicit. Student athletes are not permitted to receive compensation for their skills, and NCAA bylaws prevent colleges from exploiting a student-athlete’s fame as well.  Yet, the NCAA and CLC granted EA exclusive rights that, in effect, enabled EA to exploit over 8,400 players, including those appearing in EA’s NCAA Football, NCAA Basketball and NCAA March Madness titles .
The NCAA denies that it granted EA rights to student-athlete images, but instead only licensed stadiums, team names, and identifying trademarks. As proof, they point out that, by default, student-athlete names do not appear on team jerseys in any of EA’s games. Keller agrees, but asserts that EA intentionally designs its sports games to allow gamers to circumvent this formality, providing a means to easily upload entire rosters of actual player names, after which player jerseys contain both the player’s number and name. Although EA could easily block this feature (as they do for profanity), they choose not to.
In February 2010, the Keller court denied EA’s motion to dismiss, based on, among other defenses, the First Amendment. The case is now on appeal to the Ninth Circuit.
Ultimately, the Ninth Circuit Court of Appeals will balance Electronic Arts’ First Amendment right and Mr. Keller’s own right of publicity. While several tests measure the weight of each, the predominate one, and the one used exclusively by the lower court in the initial Keller decision, is called the transformativeness test. Here’s how it works:
In Keller, EA argued that if a work contains “transformative elements” not primarily derived from a celebrity’s fame, then the work is protected under the First Amendment.  EA proposed that if Mr. Keller and the other student-athletes’ likenesses were simply some of the raw materials from which their game was created, but not the very sum and substance of the game itself, then the game is protected under the First Amendment. 
The lower Keller court agreed with the transformativeness test but disagreed with EA's outcome, citing three examples:
Example #1 - Comedy III
In Comedy III Productions v. Saderup , artist Gary Saderup produced and sold a charcoal drawing of the Three Stooges in lithograph prints and T-shirts. Comedy III is the registered owner of the Three Stooges intellectual property rights, and sued Saderup under California Civil Code Section 990. The California Supreme Court applied the transformativeness test and determined that Saderup’s work did, in fact, infringe on Comedy III’s rights. In doing so the court made the following observation:
“The central purpose of the inquiry.…is to see whether the new work merely supersedes the objects of the original creation, or instead adds something new, with a further purpose or different character, altering the first with new expression, meaning, or message; it asks, in other words, whether and to what extent the new work is transformative.” 
Applying this to Saderup’s work, the court held it was not sufficiently transformative:
“Turning to Saderup's work, we can discern no significant transformative or creative contribution. His undeniable skill is manifestly subordinated to the overall goal of creating literal, conventional depictions of The Three Stooges so as to exploit their fame. Indeed, were we to decide that Saderup's depictions were protected by the First Amendment, we cannot perceive how the right of publicity would remain a viable right other than in cases of falsified celebrity endorsements.” 
Example #2 - Winter
Winter v. DC Comics involves the iconic rock and roll musician brothers Johnny and Edgar Winter, who sued DC Comics, alleging that DC had misappropriated their names and personas after two characters appeared in a five-volume miniseries, titled Jonah Hex.  The characters in question were giant worm-like singing cowboys named the “Autumn Brothers”, who, like the Winter brothers, were albinos, and drawn with similar long white hair and comparable clothing.
Using the same transformativeness test as in Comedy III , the Winter court held that the Autumn Brothers were sufficiently transformative:
Application of the test to this case is not difficult…. Although the fictional characters Johnny and Edgar Autumn are less-than-subtle evocations of Johnny and Edgar Winter, the books do not depict plaintiffs literally. Instead, plaintiffs are merely part of the raw materials from which the comic books were synthesized. 
Example #3: - Kirby
Kirby v. Sega of America involves the leader of a retro-funk-dance musical group known as Deee-Lite, which made several music albums in the 1990s but was best know for a single hit, Groove Is in the Heart. Kierin Kirby, Deee-Lite’s lead singer provided the group a provocative persona, including a unique look incorporating platform shoes, knee socks, cropped tops, pig-tails, and a signature lyrical expression “ooh la la.”  Kirby refused when Sega of Japan approached her to license Grove for one of their games.
After Deee-Lite disbanded, Sega of Japan created a game (distributed in the U.S. by Sega of America) called Space Channel 5, incorporating a character with attributes similar to Kirby’s Deee-Lite persona. The game’s creator, Takashi Yuda, testified that when he created the Kirby-like character, he named her “Ulala,” similar to Kirby’s own signature expression.
In 2003, Kirby sued Sega, claiming common law infringement of the right of publicity, misappropriation of likeness, violation of the Lanham Act, and other claims. Sega sought protection under the First Amendment.
Applying Comedy III and Winter, the Kirby court held that Sega’s Space Channel 9 contained sufficient expressive content to constitute a transformative work. While Ulala was similar to Kirby, the game’s character was a space-age reporter and unlike any public depiction of Kirby. 
The Keller Court Reasoning
Applying Comedy III, Winter, and Kirby to the Keller facts, the Northern District Court in California held that EA’s NCAA Football was not sufficiently transformative so as to bar Keller’s publicity claims as a matter of law.
The court pointed out that, like Keller himself, his virtual NCAA Football equivalent plays for Arizona State University, shares many of Keller’s physical characteristics, including his jersey number, height, weight, and wears the same accessories as Keller did while playing football. The Keller court concluded that:
“EA does not depict Plaintiff in a different form: he (Keller) is represented as he was: the starting quarterback for Arizona State University. Further, unlike Kirby, the game’s setting is identical to where the public found the Plaintiff during his collegiate career: on a football field.”
EA, in their appeal, argues otherwise. They purport that their NCAA games do contain transformative elements, including unique stadiums, sounds, commentary, and fictional scenarios unlike any real-world experience. EA believes that the Keller court mistakenly focused only on the work’s main characters (as was done in Kirby and Winter), when the work should have been considered as a whole. EA also argues that the court was in error by not applying the Rogers test (which is briefly discussed below). 
Another Perspective: Hart v. Electronic Arts
In October 2009, in a case with strikingly similar facts, former Rutgers University quarterback Ryan Hart sued Electronic Arts in New Jersey District Court for essentially the same complaint as in Keller: right of publicity.  
But the New Jersey court ruled opposite of Keller. In September 2011, U.S. District Judge Freda Wolfson granted EA’s summary judgment motion, holding that EA’s First Amendment right outweighed Hart’s right of publicity under…you guessed it…the transformativeness test.
Judge Wolfson held in a 67-page opinion that the balance was in favor of Electronic Arts. She cited many of the same cases as in Keller (Comedy III, Winter, and Kirby), but ruled that EA’s virtual stadiums, crowd sounds, commentary, and other interactive features provided transformative elements sufficient for First Amendment protection.
The Rogers Test under Hart
Furthermore, Judge Wolfson agreed with EA that the Rogers test was useful. Under Rogers (borrowed from Latham Act trademark cases), a court must determine if the appropriation of a celebrity likeness creates a false or misleading impression that the celebrity is endorsing the product.  The Rogers analysis includes a separate component, called a right of publicity test, which asks whether a new work is wholly unrelated to the prior work or simply a disguised commercial. After considering Rogers, the Hart court held that EA’s was not liable to Ryan Hart or any other NCAA student-athletes. 
LEARNING FROM KELLER
Even after Hart and Keller's appeals are decided, it won’t bring clarity unless both courts find some agreement (meaning that either Hart sides with Keller on issues or the opposite occurs). If it ends in tie (as we have now), this could go all the way to the United States Supreme Court. 
But once a final determination is made, it will provide a template for not only the video game industry but to talent and publishers in all other media forms as well. We’re not there yet, and, in the meantime, over a dozen organizations have submitted amicus briefs in support of the parties. The stakes are that high. And the bias in each is easy to see:
Aligned with Electronic Arts are organizations such as the Motion Picture Association of America, ESPN, and Viacom. Siding with Keller and Hart are the Screen Actor’s Guild, Bob Marley and John Steinbeck’s heirs.
As for EA, if Mr. Keller prevails, not only could they be liable for millions of dollars in damages, but the court could order them to remove all attributes pertaining to individual athletes in their NCAA games—which could make for a much different game experience. But if you believe EA’s arguments, their NCAA games don’t rely on real player performances anyway.
I have my doubts.
Video game players may tweak player’s stats, but they want the realism even more. That’s why EA spends upward to $35 million dollars annually to license professional sports organizations and players. 
In July of 2012, one of the three Ninth Circuit Court of Appeals judges asked EA's counsel an interesting question:
“At what point do we cry uncle when someone decides to make a movie based on an avatar of Tom Cruise and other living persons, and says, I don’t need to hire Tom Cruise at $20 million dollars a picture. I can do it cheaper by going to Pixar….you’re suggesting that they could do that, and there wouldn’t be any problem?”
After a brief dialogue, EA’s counsel responded, “Under the right of publicity, your honor, what they would have to say is, if you’re using someone and portraying that person as if it is actually Tom Cruise, that’s a different scenario.”
Isn't this Keller’s complaint?
EA doesn’t rely solely on player stats to create their sports game experiences. They leverage expensive personalities to make them appealing to the mass market and to create barriers to entry for the competition: Tiger Woods. John Madden. The NFL. The NBA. FIFA. The NHL. It seems that the only people not benefiting here are NCAA athletes.
By Dan Lee Rogers (c) 2013
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Read other Influential Video Game Suits of 2012
1. California’s right of publicity law provides for damages up to $1000 per likeness per platform, plus treble damages if the use was willful or intentional. See http://usatoday30.usatoday.com/tech/news/2011-08-02-ncaa-lawsuit-electronic-arts_n.htm for a discussion of the damages of this suit.
3. Keller claims EA violated its right of publicity under California Civil Code §3344, which states: Any person who knowingly uses another's name, voice, signature, photograph, or likeness, in any manner, on or in products, merchandise, or goods, or for purposes of advertising or selling, or soliciting purchases of, products, merchandise, goods or services, without such person's prior consent, or, in the case of a minor, the prior consent of his parent or legal guardian, shall be liable for any damages sustained by the person or persons injured as a result thereof.
4. NCAA Division I Manual 2008 states, in part, that a student athlete’s amateur status is lost if the student athlete uses his/her athletics skill for pay or signs a contract or commitment of any kind to play professional sports (12.1.2). However, a member institution may use student athlete’s name, picture, or appearance to support charitable, educational, and activities incidental to participation provided such use is to support the charity or educational activities considered incidental to the student athlete’s participation in intercollegiate athletics. (12.5.1): http://www.maine.edu/pdf/NCAADivision1RulesandBylaws.pdf
5. See http://usatoday30.usatoday.com/tech/news/2011-08-02-ncaa-lawsuit-electronic-arts_n.htm
6. EA had further argued that transformativeness is not the only test that should be applied. Rather, in looking at both the public interest and a test borrowed from trademark law, called the Rogers test, EA claimed that Keller’s claim suit was without merit. Nevertheless, the Keller court chose not to use the Rogers test, and it discounted EA’s public interest argument as well, focusing instead on transformativeness.
7. Winter v. DC Comics, 30 Cal. 4th 881, 885
8. Comedy III Productions, Inc. v. Gary Saderup, Inc., 25 Cal. 4th 387, 409 (Cal. 2001)
9. Id., at 808.
10. Id at 811.
11. Winter supra.
12. The transformativeness test used in Comedy III is as follows: “The test to determine whether a work merely appropriates a celebrity's economic value, and thus is not entitled to protection the First Amendment, or has been transformed into a creative product that the First Amendment protects, is whether the celebrity likeness is one of the ray materials from which an original work is synthesized, or whether the depiction or imitation of the celebrity is the very sum and substance of the work in question. The court asks whether a product containing a celebrity's likeness is so transformed that it has become primarily the defendant's own expression rather than the celebrity's likeness.”
13. Id., at 479.
14. Kirby v. Sega of America, Inc., 144 Cal. App. 4th 47 (Cal. App. 2d Dist. 2006)
15. Id at 59.
16. The Rogers test resulted from Rogers v. Gramaldi, and has been applied to a number of right of publicity claims. That test, in essence, asks: whether the challenged work is wholly unrelated to the underlying work, or whether the use of the plaintiff’s name and/or likeness is simply a disguised commercial advertisement. The Rogers test history lies in trademark infringement (thus the language here), whereas the Transformative test is rooted in copyright law.
17. Moved to Federal Court from the Superior Court of New Jersey on November 24, 2009.
18. See United States District Court of New Jersey Opinion: http://docs.justia.com/cases/federal/district-courts/new-jersey/njdce/3:2009cv05990/235077/23/0.pdf?1285240988
19. Rogers v. Gramaldi, 875 F.2d 994 (2d Cir. 1989)
20. Hart, 808 F.Supp.2d at 783-786
24. The first Bill of Rights was ratified as Constitutional Amendments on December 15, 1791.
25. Roberta Rosenthal Kwall, Fame, 73 IND. L.J. 1 (1997), as discussed in Southern California Law Review: The Right of Publicity Vs. The First Amendment: Will One test Ever Capture the Starring Role: http://weblaw.usc.edu/why/students/orgs/lawreview/documents/Franke_Gloria_79_4.pdf
26. Id. For a great discussion on this topic, see Southern California Law Review: THE RIGHT OF PUBLICITY VS. THE FIRST AMENDMENT: WILL ONE TEST EVER CAPTURE THE STARRING ROLE?:
27. Pavesich v. New Eng. Life Ins. Co., 50 S.E. 68, 74 (Ga. 1905).
28. See: Marquette University Law School: Baseball cards and the Birth of the Right of Publicity http://scholarship.law.marquette.edu/cgi/viewcontent.cgi?article=1156&context=facpub; also see Haelan Labs., Inc. v. Topps Chewing Gum, Inc., 202 F.2d 866 (2d Cir. 1953).
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Countdown: The 5 Most Influential Video Game Lawsuits of 2012, 4 of 5: Keller v. Electronic Arts
Keller v. Electronic Arts is a case that could be worth as much as a billion dollars in damages, posing a fairly simple question: when can a real-person be included in a game without compensation? But the answer is surprisingly complex.