informa
/
2 MIN READ
Blogs

Could Oculus Rift + Cyberith Virtualizer + PrioVR be the "holy trinity" VR needs?

STRANGE ALLIES will be supporting Oculus Rift, Cyberith Virtualizer, and PrioVR. Here's why.

STRANGE ALLIES is a mash-up of the HALF-LIFE series' first-person play and storytelling with the galactic exploration and trading of ELITE that creates a First-Person/Virtual Reality Role Playing Game (FP/VR RPG) that we like to think of as our "Han Solo/Firefly Simulator".

 

You play as a small-time criminal. At the start of the game, you are betrayed by your employer while doing a job and almost caught by the Law. Faced with the prospect of a lengthy prison sentence, you escape and make your way through the spacestation to the nearest docking bay and break into the only available ship. You steal it and make your getaway. From that point, the galaxy will be yours to explore.

 

STRANGE ALLIES will be supporting Oculus Rift, Cyberith Virtualizer, and PrioVR. I'm writing this post to explain why we've taken this approach.

 

Like most would-be VR developers, we were sitting back and waiting to see what technologies would start to form a foundation for the standardization we think VR needs to be successful, but as we spent most of 2013 and 2014 watching and waiting, we eventually realised the best way to help move VR gaming forward was to jump in with both feet.

 

For STRANGE ALLIES, we decided we would implement support for three technologies: Oculus Rift, Cyberith Virtualizer, and PrioVR. We've done this because we think VR needs a "holy trinity" of HMD + omni-directional treadmill + VR interface/controller to achieve widespread adoption, and we think these three technologies could well form the necessary standardization base.

 

Only time will tell how near or far from the mark this decision will take us. Maybe we'll find downstream that we invested in technologies that ultimately remained super-niche. But, then again, maybe we'll start to see other developers doing something similar, and a true VR human-machine interface standard will emerge. Even better would be if we see manufacturers like Cyberith and PrioVR forming strategic alliances to package their products together to make things easier for the would-be VR consumer, and thereby remove one of the larger barriers to adoption.

 

We, of course, hope this happens sooner than later, but—for now at least—we're content to be doing our part to contribute to what we think is a very important and necessary VR standardization conversation.

Latest Jobs

Cryptic Studios

Remote
1.19.23
Senior Producer

Anne Arundel Community College

Arnold, MD, USA
1.30.23
Instructor/Assistant Professor, Game Art

Night School Studio

Los Angeles, CA, USA
1.09.23
Level Designer / Scripter, Games Studio
More Jobs   

CONNECT WITH US

Explore the
Subscribe to
Follow us

Game Developer Job Board

Game Developer Newsletter

@gamedevdotcom

Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Browse
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more