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Could Oculus Rift + Cyberith Virtualizer + PrioVR be the "holy trinity" VR needs?

STRANGE ALLIES will be supporting Oculus Rift, Cyberith Virtualizer, and PrioVR. Here's why.

Mark Christopher, Blogger

April 21, 2015

2 Min Read

STRANGE ALLIES is a mash-up of the HALF-LIFE series' first-person play and storytelling with the galactic exploration and trading of ELITE that creates a First-Person/Virtual Reality Role Playing Game (FP/VR RPG) that we like to think of as our "Han Solo/Firefly Simulator".


You play as a small-time criminal. At the start of the game, you are betrayed by your employer while doing a job and almost caught by the Law. Faced with the prospect of a lengthy prison sentence, you escape and make your way through the spacestation to the nearest docking bay and break into the only available ship. You steal it and make your getaway. From that point, the galaxy will be yours to explore.


STRANGE ALLIES will be supporting Oculus Rift, Cyberith Virtualizer, and PrioVR. I'm writing this post to explain why we've taken this approach.


Like most would-be VR developers, we were sitting back and waiting to see what technologies would start to form a foundation for the standardization we think VR needs to be successful, but as we spent most of 2013 and 2014 watching and waiting, we eventually realised the best way to help move VR gaming forward was to jump in with both feet.


For STRANGE ALLIES, we decided we would implement support for three technologies: Oculus Rift, Cyberith Virtualizer, and PrioVR. We've done this because we think VR needs a "holy trinity" of HMD + omni-directional treadmill + VR interface/controller to achieve widespread adoption, and we think these three technologies could well form the necessary standardization base.


Only time will tell how near or far from the mark this decision will take us. Maybe we'll find downstream that we invested in technologies that ultimately remained super-niche. But, then again, maybe we'll start to see other developers doing something similar, and a true VR human-machine interface standard will emerge. Even better would be if we see manufacturers like Cyberith and PrioVR forming strategic alliances to package their products together to make things easier for the would-be VR consumer, and thereby remove one of the larger barriers to adoption.


We, of course, hope this happens sooner than later, but—for now at least—we're content to be doing our part to contribute to what we think is a very important and necessary VR standardization conversation.

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