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Animation studio Digic Pictures laid off 35 staff this past summer

Digic is best known as the animation studio behind cinematics and marketing for popular games such as Rainbow Six Siege, Elden Ring, and Marvel's Midnight Suns.

Justin Carter, Contributing Editor

October 25, 2023

1 Min Read
Graphic for animation studio Digic Pictures' portfolio, including Splinter Cell and Assassin's Creed Odyssey.
Image via Digic Pictures' YouTube page.

Forbes Hungary reports that animation studio Digic Pictures reduced its staff by 35 employees over the summer. The cuts are said to reflect around 10 percent of the studio's headcount (its LinkedIn currently notes 326 staff) and come as part of a reorganization at the company which took place between June and September. 

Digic specializes in 3D animation and has created cinematic trailers (along with some in-game cinematics) for triple-A titles such as Assassin's Creed MirageLords of the Fallenand Titan Quest II. The outlet notes that in addition to its previous 350 staff, the studio employed 40-50 freelancers prior to its reorganization. 

Outside of games, the company has also worked on the Netflix anthology series Love, Death, & Robots. Forbes' source noted that compared to other Embracer studios, Digic is in a "slightly more difficult position" with its layoffs, as prerendered cinematics are becoming more in-house due to time and budget restraints.

The company is also a subsidiary of Embracer, which has been downsizing (or closing) its various studios since May. Forbes' source called the reductions part of Embracer's previously reported "new infrastructure program," which recently saw 32 staff laid off from Zen Studios (which, like Digic, is in Budapest) earlier this month.

Embracer first acquired Digic in late 2021 as part of a package deal with Dark Horse Media and Perfect World Entertainment and its own subsidiaries, such as Cryptic Studios.

About the Author(s)

Justin Carter

Contributing Editor, GameDeveloper.com

A Kansas City, MO native, Justin Carter has written for numerous sites including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his writing can be found at io9 over on Gizmodo. Don't ask him about how much gum he's had, because the answer will be more than he's willing to admit.

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