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I've been developing games with unity since late 2015 on and off. However with all of these projects I've never released one of my games. So with the cheesy "new year, new me" I decided that in 2021 I would release my first game. The Lost Dog.

Tom Bennett, Blogger

February 2, 2021

1 Min Read

I've been developing games with unity since late 2015 on and off. However with all of these projects I've never released one of my games. So with the cheesy "new year, new me" I decided that in 2021 I would release my first game. The Lost Dog.

The idea to finally release my first game hit me one day whilst walking my dog. I had been thinking of things to do in my spare time whilst doing my degree. Game development! Something I was so passionate about but hadn't really played within a year or two. And then it games to me...The story of a dog, abandoned by her family, left alone, and it was the player's job to lead her back to civilization to find a loving family again. This all made perfect sense to me. A project that I could actually finally finish. This became "The Lost Dog".

I've been slaving away for a few months now, and I've just launched my steam page and website. But I'm starting to burn out on my creative energy. I know this always happens, but I am determined to release this game.

I was wondering does anyone have any tips for how to sort out burnout and others getting over that slump?

 

Thanks everyone, I'd love to hear everyone else's story as well!

 

Tom

https://thelostdoggame.com (for anyone interested!)

 

 

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