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A Message for New USC Students

Kevin Wong delivered a short address to new students of game design at USC. The ideas here are specific to LA, but might be useful to consider for other rookie developers starting off.

Kevin Wong, Blogger

September 5, 2016

4 Min Read

September 2nd, I was invited by USC’s MEGA organization to deliver a welcome talk to kick off their year of programming. I had to abridge my talk for the sake of time, but if you’re interested in reading it, here it is in its unabridged entirety.

Hello everybody, my name is Kevin Wong and welcome to MEGA.

During my time here, my friends and I organized a company called “team ok”, and by uniting a community of game developers, we built Chambara. Chambara won the BAFTA Ones to Watch Award and was nominated for Best Student Game at the Independent Games Festival. It exhibited at festivals worldwide before releasing on PlayStation 4 this summer to positive reviews.

Let me say that you are amongst good people, filled with integrity, talent, and the courage to follow their dreams.

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You may come from different majors and schools, different backgrounds, identities, skill levels, and ranges of interest in games. Whether you’ve been playing games since you were little, or have only recently entered into this baffling microcosm, you all have a home here at MEGA.

The people here will be your friends, collaborators, teachers, family. Together, you may embark on a great adventure that will intersect with the paths of many other people. There, you’ll discover truths about you, your friends, and the world.

While I was a student, I served on the MEGA board for the 2014-2015 term, and together, we organized events to unite the USC Games community with other communities across campus and Los Angeles. Attend these events and connect with like-and-differently minded people, you’ll help each other on the path to your future.

That said, if you’re looking for pointers on how to use your time here well, I have a few ideas that I’d like to pass on to you.

ONE.

Engage with the community, in and out of USC. Los Angeles has such a wonderful community of games people, and no matter what’s your relationship with games, you’re bound to find someone cool that you’d want to connect with.

Los Angeles is home to A-list YouTubers, a vibrant VR scene, indie games collectives like Glitch City and LA Game Space, curated art spaces like Giant Robot, electronic music groups like Galaxy Swim Team and Zoom Lens, academics exploring the intersections of games with other forms of art, and renowned companies like Riot, Naughty Dog, and Konami that make games admired everywhere.

We host events like E3, IndieCade, and GamesBeat that attract people from across the world. This city overflows with exciting and creative people, and count yourself amongst them. You are part of this scene, so get to know people here, share and receive knowledge, and build the community. MEGA can help you do that.

That said, do respect the community. Be gentle with others and treat them how they’d like to be treated. This means doing stuff like respecting people’s pronouns and not making assumptions about them. There’s etiquette to be upheld when you’re working with others, and interrupting people, dominating conversations, and generally leaving little room for others is toxic. One way to help is by becoming a good listener, which might be one of the most constructive ways you can grow here.

TWO.

Be considerate with the projects you take on. As you build visibility in the community, you might find yourself invited onto projects like AGPs and thesis projects. You have goals, an identity, stuff you’re into and a loose interpretation of what you want to do with your time here, recognize that.

Even if every project you take on helps you grow, not every project you do will help become the kind of person you want to be. So be selective with what you agree to, what roles you take, and curate experiences to move you forwards. Don’t tether yourself to relationships with people and projects that you don’t need unless you’re trying to get a taste for what’s out there and what your potential futures could look like.

This can manifest as a person who was a great artist in high school wanting to become a better coder, or someone who wants to have a large portfolio of small, personal work but not getting to do that since they end up agreeing to only big team projects. Four years isn’t a long time, and you should use that time productively. Take time to ask yourself, “Who am I, and why am I here?”, that could help you consider what projects make sense for you more smartly.

So, what I’d like to leave you with. Thank you for giving me your time and inviting me to speak here. I hope you have an amazing time, and if you’d like to talk to me more, I encourage you to contact me on Twitter, where my handle is @thatkevinwong.

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