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5 Impeccable Tips Every iOS Game Developer will Find Helpful

Perfect Tips for iOS game developer will definitely help. Here I discussed about Unique concept, simplicity, design, use of tools etc. hope it will helpful.

Bharat Mamtora, Blogger

December 7, 2016

6 Min Read

It does not take an expert to say that only a handful of game apps really make enough money to survive as a business. This is true for vast majority of games built on iOS platform. You have built a perfect game and just thinking of the way it can fetch you minions. Before indulging in such wishful thinking and daydreams let me tell you there are really effective ways to let your iOS game gain traction from the players, become popular and fetch enough money for you. From choosing your platform to making your cost of development low, the below-mentioned tips can show you how to stay solvent and growing with your game.

1. A unique and never before game concept

First of all, if you are building an iOS game remember that it is the most potential platform with an audience of high spending capacity. But a generalized approach won't work here. A standout and memorable game playing experience with a never before the game concept is the key to success in this highly contested platform. No, you do not need to offer highly immersive experience with robust simulated effects. Even a simple game with stripped off 2D graphics can be a quick hit. A unique game concept is key here.

2. Give importance to simplicity

Is your game app complex for any new players? If yes, you have the biggest pulling factor. A simple game can quickly make gamers understand how to play it. Sooner a gamer in engaged with it the better it is for the app. Simplicity is an approach that in games come with a quick understanding of game controls and commands and results in delights for the gamers.

3. Design is winner

Mobile games are mostly visuals and so more than anything else your hand design needs to cater to the visual appetite of the players. Eye candy graphics, funny and attention grabbing animation effects and vivid game characters all these together boost engagement and memorability of a game.
To make your game design easily stand out try to make a simple design with least visual clutter. Secondly, use intuitive elements to help players quickly understand what they are supposed to do. Gamers often get bored with repetitive elements and this is why your game design should always come with new ideas to engage them. A variety of levels and an equal variety of graphic environment with each level make them feel it always crisp and fresh.

4. Have a solid grasp on the tools you need

Do you know the tools and software you need for your game development? Even though most indie developers do not build a game from the scratch and there are many who like drag and drop development, for building robust games with too many elements such an approach may not prove enough. So, knowing essential programming languages and being able to code the game app is always a plus. You need to have a solid grasp on the tools and software required for building a game.
First of all, choose your game engines as per the type of game you want to build.

Choosing your game engines and tools requires considering the type of game and features you need. For instance, building a feature rich and robust 2D or 3D games may require going for the top of the shelf engines like Unity or Unreal Development Kit (UDK). For building games in iOS and Mac Xcode is the ideal development environment. Another important consideration here is the choice of design software.

If you want to build a unique and highly sophisticated design for your game, the design software plays an important role. There are various types of available software ranging from the free to paid ones. The small but handy ones like Gimp and Inkscape can be enough for games with limited graphic needs and these come as free. But for highly varied uses powerful tools like Adobe Creative Suite and Toon Boom can be more useful options. There is also a plethora of plugins and web-based tools for game development.

5. No, you do not need to develop from scratch

In building a game what is often crucial is to minimize the time of development to remain responsive to the demands and minimizing the budget spend. As game industry is highly competitive and investment intensive keeping the development cost to a minimum is very important. One of the surest ways you can cut on the development cost is by reducing the time of development and this requires, first of all, not building game elements from scratch. When with existing frameworks and tools you can just put things in place at a quick pace, building everything from scratch is a waste of time and development cost.

If you are a budding indie developer you might have some original idea or you are just tweaking with a game from a publisher. Whatever be the case, you should not spend your time on the basic things like implementing keyboard controls or drawing 2D images through the game engine accurately. These things can be taken care of by ready in hand tools. You can rather concentrate on more important things like perfecting the design elements or testing the game performance attributes, etc. If the same game elements have been put into use hundreds of times in other games, you are very likely to come across tools that can transport those elements to your game. At the start of the project make a list of such tools that can readily deliver your desired game effects.

To conclude, we must tell you to keep an eye on how frequently you can come with updates and required changes to make the game experience better. When you have launched a new game it marks the beginning of a long drawn process. A game needs to be frequently updated with more value additions to help gamers feel the experience renewed very often. While most gamers after a few weeks of playing get bored and stop playing, updating and keeping the gaming experience fresh is more important than ever.

Let me konw what do you think about ios game development and what is necessary for it.

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