Sponsored By

'It's not bad if you keep making new games in the same series,' says Dark Souls creator

From Software president and Dark Souls creator Hidetaka Miyazaki has shared some thoughts on the games industry's apparent obsession with sequels.

Chris Kerr, News Editor

September 22, 2016

1 Min Read

From Software president and Dark Souls creator Hidetaka Miyazaki has shared some thoughts on the games industry's apparent obsession with sequels.

Speaking to Kotaku at Bandai Namco's Tokyo HQ, Miyazaki said he doesn't have a problem with sequels, and that his decision to step away from the Souls series has nothing to do a lack of interesting ideas. 

"It's not bad if you keep making new games in the same series if you think there is more to add to it," he offered, suggesting sequels made out of a desire to iterate shouldn't be viewed as a problem. 

After seeing From release three Dark Souls games in under five years, Miyazaki has told fans not to expect a fourth any time soon. For him, Dark Souls III was "the end."

Elaborating, he revealed he's looking to steer the studio away from Souls to freshen up the place.

He wants to see his team flex their creative muscles and bring something new, "something quirky" to the table, rather than sit back and watch as From becomes synonymous with the Dark Souls brand. 

"I feel that From Software's title lineup will need a little more variation. We have dark fantasies like Dark Souls, of course, but I'd also like for us to make more mech games like Armored Core, or Asian style titles like Tenchu or Otogi: Myth of Demons

"There are lots of games I'd like to make. I've said this before, but I'd really like to make a 'warm' game. Something like Popolocrois or ICO."

To hear more from Miyazaki, check out the complete interview over on Kotaku

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like