Game Developer is part of the Informa Tech Division of Informa PLC
Informa PLC
|
ABOUT US
|
INVESTOR RELATIONS
|
TALENT
This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
Game Market Research
GDC Vault
GDC
Advertise With Game Developer
Stay Updated
Stay Updated
News
Trending
Related Topics
Game Industry Layoffs
GDC 2024 Coverage
Generative AI
Investments & Aquisitions
Unionization
Top Stories
Business
Game Design
Marketing
Programming
More
Related Topics
Interviews
Q&A's
Deep Dives
Postmortems
Culture
Business
Marketing
Design
Programming
Production
Art
Audio
Recent in
More
Read More: Business
thumbnail
Business
Grind Before You Graduate - How to Build Your Portfolio in a Challenging Hiring Market
Grind Before You Graduate - How to Build Your Portfolio in a Challenging Hiring Market
by
Marc Anthony Rodriguez
Apr 24, 2024
3 Min Read
Headshot of Ubisoft veteran (and executive VP) Cécile Russeil.
Business
Ubisoft appoints Cécile Russeil as new executive VP
Ubisoft appoints Cécile Russeil as new executive VP
by
Justin Carter
Apr 24, 2024
1 Min Read
Blogs
Related Topics
All Blogs
Featured Blogs
Blogging Guidelines
Blog Now
See All
Jobs
Related Topics
Game Artist
Game Animation
Video Game Designer
Game Programmer
Gameplay Engineer
Education
More Jobs
See All
Sponsored By
Home
Tommy Thompson
Tommy Thompson
Blogger
Latest from Tommy Thompson
Game Platforms
The AI of DOOM (1993)
The AI of DOOM (1993)
by
Tommy Thompson
May 2, 2022
thumbnail
Game Platforms
How Townscaper Works: A Story Four Games in the Making
How Townscaper Works: A Story Four Games in the Making
by
Tommy Thompson
Apr 6, 2022
34 Min Read
All from Tommy Thompson
Game Platforms
Analyzing the AI of Super Mario 64
Analyzing the AI of Super Mario 64
Feb 23, 2022
by
Tommy Thompson
Design
Rockstar's quest for the ultimate video game horse
Rockstar's quest for the ultimate video game horse
Nov 18, 2021
|
20 Min Read
by
Tommy Thompson
Art
How AI upscaling can help remaster game art
How AI upscaling can help remaster game art
Sep 1, 2021
|
20 Min Read
by
Tommy Thompson
Design
How Forza's Drivatar Actually Works
How Forza's Drivatar Actually Works
Jun 1, 2021
|
22 Min Read
by
Tommy Thompson
Design
How AI Helps Achieve 'Tactical Clarity' in Gears Tactics
How AI Helps Achieve 'Tactical Clarity' in Gears Tactics
Apr 29, 2021
|
13 Min Read
by
Tommy Thompson
Design
The 10-Year Journey of Ultima Ratio Regum: The Culture Generating Roguelike
The 10-Year Journey of Ultima Ratio Regum: The Culture Generating Roguelike
Apr 8, 2021
|
36 Min Read
by
Tommy Thompson
Design
Unexplored's Secret: 'Cyclic Dungeon Generation'
Unexplored's Secret: 'Cyclic Dungeon Generation'
Jan 28, 2021
|
12 Min Read
by
Tommy Thompson
Design
How Watch Dogs: Legion's 'Play as Anyone' Simulation Works
How Watch Dogs: Legion's 'Play as Anyone' Simulation Works
Dec 9, 2020
|
39 Min Read
by
Tommy Thompson
Design
How Spreadsheets Power Civilian AI in Watch Dogs 2
How Spreadsheets Power Civilian AI in Watch Dogs 2
Nov 4, 2020
|
15 Min Read
by
Tommy Thompson
Design
Building AI to Fight on the Beat of BPM: Bullets Per Minute
Building AI to Fight on the Beat of BPM: Bullets Per Minute
Sep 11, 2020
|
14 Min Read
by
Tommy Thompson
Design
How Traffic Works in Cities: Skylines
How Traffic Works in Cities: Skylines
Aug 27, 2020
|
16 Min Read
by
Tommy Thompson
Design
Exploring the AI of Command & Conquer
Exploring the AI of Command & Conquer
Jul 30, 2020
|
20 Min Read
by
Tommy Thompson
Design
Endure and Survive: the AI of The Last of Us
Endure and Survive: the AI of The Last of Us
Jun 17, 2020
|
34 Min Read
by
Tommy Thompson
Design
Bringing Balance to Stealth AI in Splinter Cell: Blacklist
Bringing Balance to Stealth AI in Splinter Cell: Blacklist
Jun 3, 2020
|
18 Min Read
by
Tommy Thompson
Design
Revisiting the AI of Alien: Isolation
Revisiting the AI of Alien: Isolation
May 20, 2020
|
24 Min Read
by
Tommy Thompson
Design
Building the AI of F.E.A.R. with Goal Oriented Action Planning
Building the AI of F.E.A.R. with Goal Oriented Action Planning
May 7, 2020
|
17 Min Read
by
Tommy Thompson
Design
The Story of Facade: The AI-Powered Interactive Drama
The Story of Facade: The AI-Powered Interactive Drama
Apr 23, 2020
|
28 Min Read
by
Tommy Thompson
Design
The Secret AI Testers inside Tom Clancy's The Division
The Secret AI Testers inside Tom Clancy's The Division
Mar 4, 2020
|
14 Min Read
by
Tommy Thompson
Design
Bringing Washington D.C. To Life: The AI of The Division 2
Bringing Washington D.C. To Life: The AI of The Division 2
Mar 2, 2020
|
14 Min Read
by
Tommy Thompson
Design
Designing the Enemy AI of The Division 2
Designing the Enemy AI of The Division 2
Feb 28, 2020
|
17 Min Read
by
Tommy Thompson
Design
How AlphaStar Became a StarCraft Grandmaster
How AlphaStar Became a StarCraft Grandmaster
Feb 13, 2020
|
16 Min Read
by
Tommy Thompson
Design
Atriox's Commander AI in Halo Wars 2
Atriox's Commander AI in Halo Wars 2
Dec 2, 2019
|
11 Min Read
by
Tommy Thompson
Design
The AI of Hitman (2016)
The AI of Hitman (2016)
Aug 7, 2019
|
28 Min Read
by
Tommy Thompson
Design
The AI of GoldenEye 007
The AI of GoldenEye 007
Jul 9, 2019
|
13 Min Read
by
Tommy Thompson
Design
How Rare Automates Testing for AI (and More) in Sea of Thieves (Part 4 of 4)
How Rare Automates Testing for AI (and More) in Sea of Thieves (Part 4 of 4)
Jun 26, 2019
|
14 Min Read
by
Tommy Thompson
Design
How Megaladons, Krakens and Skeleton Ships Work in Sea of Thieves (Part 3 of 4)
How Megaladons, Krakens and Skeleton Ships Work in Sea of Thieves (Part 3 of 4)
Jun 19, 2019
|
15 Min Read
by
Tommy Thompson
Design
The Secrets of Skeleton and Shark AI in Sea of Thieves (Part 2 of 4)
The Secrets of Skeleton and Shark AI in Sea of Thieves (Part 2 of 4)
Jun 12, 2019
|
13 Min Read
by
Tommy Thompson
Programming
Building a Pirate's Paradise: The AI of Sea of Thieves (Part 1)
Building a Pirate's Paradise: The AI of Sea of Thieves (Part 1)
Jun 4, 2019
|
12 Min Read
by
Tommy Thompson
Design
Behind The AI of Horizon Zero Dawn (Part 2)
Behind The AI of Horizon Zero Dawn (Part 2)
Feb 6, 2019
|
13 Min Read
by
Tommy Thompson
Design
Behind The AI of Horizon Zero Dawn (Part 1)
Behind The AI of Horizon Zero Dawn (Part 1)
Jan 30, 2019
|
15 Min Read
by
Tommy Thompson
Design
Why Friendly AI Cheat in Ghost Recon Wildlands
Why Friendly AI Cheat in Ghost Recon Wildlands
Jan 24, 2019
|
12 Min Read
by
Tommy Thompson
Design
How Tom Clancy's The Division Manages AI Online
How Tom Clancy's The Division Manages AI Online
Dec 10, 2018
|
10 Min Read
by
Tommy Thompson
Design
Enemy AI Design in Tom Clancy's The Division
Enemy AI Design in Tom Clancy's The Division
Dec 3, 2018
|
11 Min Read
by
Tommy Thompson
Previous
1
2
Next
Latest News
Headshot of Ubisoft veteran (and executive VP) Cécile Russeil.
Business
Ubisoft appoints Cécile Russeil as new executive VP
Ubisoft appoints Cécile Russeil as new executive VP
by
Justin Carter
Apr 24, 2024
1 Min Read
Logo for the Embracer Group.
Business
Lars Wingefors says splitting Embracer was for the greater good...of business
Lars Wingefors says splitting Embracer was for the greater good...of business
by
Justin Carter
Apr 24, 2024
2 Min Read
Get daily news, dev blogs, and stories from Game Developer straight to your inbox
Subscribe to Game Developer Newsletters to stay caught up with the latest news, design insights, marketing tips, and more
Stay Updated
Trending
A Steam Deck in action
Business
Valve updates Steam refund policy to cover 'Advanced Access' playtime
Valve updates Steam refund policy to cover 'Advanced Access' playtime
by
Chris Kerr
Apr 24, 2024
2 Min Read
thumbnail
Design
Murder on Space Station 52 - Paper to Pixel: Making a Scene
Murder on Space Station 52 - Paper to Pixel: Making a Scene
by
Christopher Mathes
Apr 24, 2024
3 Min Read
A contract waiting to be signed
Business
FTC banning 'restrictive and exclusionary' noncompetes in the U.S.
FTC banning 'restrictive and exclusionary' noncompetes in the U.S.
by
Chris Kerr
Apr 24, 2024
3 Min Read
Featured Blogs
Design
Murder on Space Station 52 - Paper to Pixel: Making a Scene
Murder on Space Station 52 - Paper to Pixel: Making a Scene
Apr 24, 2024
player using a handheld device
Business
How handheld gaming has become more complex – and more lucrative
How handheld gaming has become more complex – and more lucrative
Apr 24, 2024
Design
The Six Stages of Player Rationality
The Six Stages of Player Rationality
Apr 19, 2024
Daily news, dev blogs, and stories from Game Developer straight to your inbox
Stay Updated