Sponsored By
Tim Wood Headshot

Tim Wood


Tim Wood has been programming the progenitors of Mac OS X since NeXTStep 0.9 in 1990. Most of that time was spent on mission-critical custom applications for companies such as the William Morris Agency and AT&T Wireless Services. Early "spare time" ports include Doom, Doom 2, Quake 2, Quake 3, and 3dfx Glide/MiniGL for Mac OS X Server, but after having seen one database/Corba server/transaction manager too many, Tim switched to porting games full-time. His current projects include OS X Cocoa versions of Star Trek: Voyager — Elite Force, Heavy Metal F.A.K.K. 2, American McGee's Alice, and Oni. Tim may be contacted at [email protected].

Daily news, dev blogs, and stories from Game Developer straight to your inbox