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Thomas Demachy


After working in scientific fields such as optical simulation, computational fluid dynamics and high performance computing, Thomas finally realized that life was just a game, and that his gaming and programming skills could actually work in zen-like synergy. He was taken on by Titus as a programmer on the Robocop development team (Playstation 2, Xbox, PC). He has since turned his back on the dark side of coding, became a project manager, and now leads the Saint-Thibault Studio. You can reach him at [email protected].

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