Watsa is a Lead graphic artist at Dhruva Interactive, India's pioneer in game
development. He was part of the team which ported the Infogrames title Mission:
Impossible to the PC. He has been an integral part of Dhruva's in-house
game engine R&D efforts, and the techniques described in this article
were used in the making of the Saloon Demo (see the Gallery at www.dhruva.com).
to joining Dhruva in 1998, Shailesh co-founded and ran a successful CG studio,
' Animate' , specialising in broadcast animation and SFX (1994-1998). Shailesh
can be contacted at [email protected]