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Scott Patterson


Scott Patterson got his start in the games industry ten years ago doing audio programming on many of Microprose's classic PC games. Since then, at Midway, he created audio systems for many games on many platforms and gained experience with 3D graphics programming, user interface programming, and even AI programming. And then, at Naughty Dog, created audio systems, managed audio resources, wrote audio control code, and contributed to graphics tools. The last two projects he worked on were Crash Team Racing for the Sony Playstation and Hydro Thunder for arcade. He is currently Head of 3D Technology for Next Generation Entertainment in beautiful Sydney, Australia. He can be reached at [email protected].

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