Dave is former studio founder who enjoys alternating between Project Management and Technical Art roles from project to project, and has worked at several L.A. and Austin game studios. His work can be seen in the Medal of Honor and Call of Duty series, casual games, and a couple of projects he can't talk about without being shot. A long-time advocate for creative and process innovation, additional articles on process can be found at The Blog Prouticus.
Accessibility and fancy footwork with GLYDR's John Warren - Game Developer Podcast ep. 40Feb 28, 2024
Exploring the 2024 State of the Game Industry report - Game Developer Podcast ep. 39Feb 2, 2024
Phantom inspiration and the ethical auteur with Xalavier Nelson Jr.Dec 8, 2023
Designing Killer Queen: from playground experiment to modern arcade sensationOct 18, 2023