Game Developer is part of the Informa Tech Division of Informa PLC
Informa PLC
|
ABOUT US
|
INVESTOR RELATIONS
|
TALENT
This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
Game Market Research
GDC Vault
GDC
Advertise With Game Developer
Stay Updated
Stay Updated
News
Trending
Related Topics
Game Industry Layoffs
GDC 2024 Coverage
Generative AI
Investments & Aquisitions
Unionization
Top Stories
Business
Game Design
Marketing
Programming
More
Related Topics
Interviews
Q&A's
Deep Dives
Postmortems
Culture
Business
Marketing
Design
Programming
Production
Art
Audio
Recent in
More
Read More: Business
Players in a skirmish in Overwatch 2.
Business
Blizzard cancels BlizzCon 2024, will host smaller in-person events
Blizzard cancels BlizzCon 2024, will host smaller in-person events
by
Justin Carter
Apr 25, 2024
2 Min Read
Splash art for Embark's 2023 shooter The Finals.
Business
Ex-Steam Labs dev claims 1,000 Steam games use generative AI
Ex-Steam Labs dev claims 1,000 Steam games use generative AI
by
Justin Carter
Apr 25, 2024
2 Min Read
Blogs
Related Topics
All Blogs
Featured Blogs
Blogging Guidelines
Blog Now
See All
Jobs
Related Topics
Game Artist
Game Animation
Video Game Designer
Game Programmer
Gameplay Engineer
Education
More Jobs
See All
Sponsored By
Home
Rebecca Phoa
Rebecca Phoa
Blogger
Latest from Rebecca Phoa
thumbnail
Design
Writing a Neverwinter Nights Module: Do Contemporary Issues and Video Games Mix?
Writing a Neverwinter Nights Module: Do Contemporary Issues and Video Games Mix?
by
Rebecca Phoa
Mar 20, 2015
13 Min Read
thumbnail
Design
Writing a Neverwinter Nights Module: The Beginnings of a New Module Idea
Writing a Neverwinter Nights Module: The Beginnings of a New Module Idea
by
Rebecca Phoa
Apr 30, 2013
8 Min Read
All from Rebecca Phoa
Business
Experimenting With Low Intelligence Dialogue
Experimenting With Low Intelligence Dialogue
Jul 4, 2012
|
6 Min Read
by
Rebecca Phoa
Game Platforms
They Changed the Dining Room: Dragon Age II Analysis
They Changed the Dining Room: Dragon Age II Analysis
Oct 23, 2011
|
1h 15m Read
by
Rebecca Phoa
Game Platforms
On Playing a Set Character in Video Games.
On Playing a Set Character in Video Games.
Aug 4, 2011
|
7 Min Read
by
Rebecca Phoa
Game Platforms
The Game Industry or Bust?
The Game Industry or Bust?
Jun 28, 2011
|
7 Min Read
by
Rebecca Phoa
Business
Viewer Discretion Is Advised
Viewer Discretion Is Advised
Apr 28, 2011
|
10 Min Read
by
Rebecca Phoa
Game Platforms
Deus Ex: Taking a balanced approach between emotion and gameplay
Deus Ex: Taking a balanced approach between emotion and gameplay
Apr 15, 2011
|
6 Min Read
by
Rebecca Phoa
Design
Much ado about Dragon Age II: Metacritic’s review fallout and the fans who love Bioware
Much ado about Dragon Age II: Metacritic’s review fallout and the fans who love Bioware
Mar 10, 2011
|
10 Min Read
by
Rebecca Phoa
Latest News
Players in a skirmish in Overwatch 2.
Business
Blizzard cancels BlizzCon 2024, will host smaller in-person events
Blizzard cancels BlizzCon 2024, will host smaller in-person events
by
Justin Carter
Apr 25, 2024
2 Min Read
Splash art for Embark's 2023 shooter The Finals.
Business
Ex-Steam Labs dev claims 1,000 Steam games use generative AI
Ex-Steam Labs dev claims 1,000 Steam games use generative AI
by
Justin Carter
Apr 25, 2024
2 Min Read
Get daily news, dev blogs, and stories from Game Developer straight to your inbox
Subscribe to Game Developer Newsletters to stay caught up with the latest news, design insights, marketing tips, and more
Stay Updated
Trending
thumbnail
Design
Making the berry sweet return to Celeste on its sixth anniversary
Making the berry sweet return to Celeste on its sixth anniversary
by
Joel Couture
Apr 25, 2024
4 Min Read
The People Can Fly offices in Poland
Production
Outriders developer People Can Fly has canned Project Dagger
Outriders developer People Can Fly has canned Project Dagger
by
Chris Kerr
Apr 25, 2024
2 Min Read
Key art for Against the Storm. An anthropomorphized Beaver and Lizard look up at the image of a mask floating over a volcano.
Production
How the small team behind Against the Storm kept scope in check
How the small team behind Against the Storm kept scope in check
by
Bryant Francis
Apr 25, 2024
5 Min Read
Featured Blogs
Design
Murder on Space Station 52 - Paper to Pixel: Making a Scene
Murder on Space Station 52 - Paper to Pixel: Making a Scene
Apr 24, 2024
player using a handheld device
Business
How handheld gaming has become more complex – and more lucrative
How handheld gaming has become more complex – and more lucrative
Apr 24, 2024
Design
The Six Stages of Player Rationality
The Six Stages of Player Rationality
Apr 19, 2024
Daily news, dev blogs, and stories from Game Developer straight to your inbox
Stay Updated