Game Developer is part of the Informa Tech Division of Informa PLC
Informa PLC
|
ABOUT US
|
INVESTOR RELATIONS
|
TALENT
This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
Game Market Research
GDC Vault
GDC
Advertise With Game Developer
Stay Updated
Stay Updated
News
Trending
Related Topics
Game Industry Layoffs
GDC 2024 Coverage
Generative AI
Investments & Aquisitions
Unionization
Top Stories
Business
Game Design
Marketing
Programming
More
Related Topics
Interviews
Q&A's
Deep Dives
Postmortems
Culture
Business
Marketing
Design
Programming
Production
Art
Audio
Recent in
More
Read More: Business
Splash screen for Marvel: Contest of Champions.
Business
Kabam is taking Marvel: Contest of Champions to 'alternative' app stores
Kabam is taking Marvel: Contest of Champions to 'alternative' app stores
by
Justin Carter
Apr 19, 2024
1 Min Read
Jonathan Nolan directing the Fallout show on set
Business
Amazon confirms a second season of Fallout is on the way
Amazon confirms a second season of Fallout is on the way
by
Chris Kerr
Apr 19, 2024
1 Min Read
Blogs
Related Topics
All Blogs
Featured Blogs
Blogging Guidelines
Blog Now
See All
Jobs
Related Topics
Game Artist
Game Animation
Video Game Designer
Game Programmer
Gameplay Engineer
Education
More Jobs
See All
Sponsored By
Home
Niklas Gray
Niklas Gray
Blogger
Latest from Niklas Gray
thumbnail
Programming
A Debugging Story
A Debugging Story
by
Niklas Gray
Jun 9, 2021
1 Min Read
thumbnail
Programming
Dig Shallow Graves
Dig Shallow Graves
by
Niklas Gray
May 28, 2021
18 Min Read
All from Niklas Gray
Programming
Step-by-step: Programming Incrementally
Step-by-step: Programming Incrementally
May 24, 2021
|
25 Min Read
by
Niklas Gray
Programming
The Machinery Goes Open Beta
The Machinery Goes Open Beta
Oct 30, 2020
|
3 Min Read
by
Niklas Gray
Programming
Prototypes in The Machinery
Prototypes in The Machinery
Jun 30, 2020
|
23 Min Read
by
Niklas Gray
Programming
Recording Statistics - An Exercise in Minimalism
Recording Statistics - An Exercise in Minimalism
Apr 28, 2020
|
11 Min Read
by
Niklas Gray
Programming
Time Tracking In 2020
Time Tracking In 2020
Jan 21, 2020
|
12 Min Read
by
Niklas Gray
Programming
Data Structures Part 3: Arrays of arrays
Data Structures Part 3: Arrays of arrays
Oct 1, 2019
|
29 Min Read
by
Niklas Gray
Programming
Data Structures Part 2: Indices
Data Structures Part 2: Indices
Aug 15, 2019
|
22 Min Read
by
Niklas Gray
Programming
Data Structures Part 1: Bulk Data
Data Structures Part 1: Bulk Data
Jul 24, 2019
|
26 Min Read
by
Niklas Gray
Programming
Syncing a data-oriented ECS with a stateful external system
Syncing a data-oriented ECS with a stateful external system
Jun 11, 2019
|
20 Min Read
by
Niklas Gray
Programming
Referencing Objects: Names vs GUIDs
Referencing Objects: Names vs GUIDs
Apr 18, 2019
|
14 Min Read
by
Niklas Gray
Programming
Localization in The Machinery’s UI
Localization in The Machinery’s UI
Jan 15, 2019
|
13 Min Read
by
Niklas Gray
Programming
The Story behind The Truth: Designing a Data Model
The Story behind The Truth: Designing a Data Model
Nov 8, 2018
|
17 Min Read
by
Niklas Gray
Programming
A tale of two bugs
A tale of two bugs
Sep 20, 2018
|
16 Min Read
by
Niklas Gray
Programming
Minimalist Container Library in C (part 2)
Minimalist Container Library in C (part 2)
Jan 30, 2018
|
18 Min Read
by
Niklas Gray
Programming
Minimalist container library in C (part 1)
Minimalist container library in C (part 1)
Jan 9, 2018
|
11 Min Read
by
Niklas Gray
Programming
Virtual Memory Tricks
Virtual Memory Tricks
Nov 7, 2017
|
18 Min Read
by
Niklas Gray
Programming
Multi-Threading The Truth
Multi-Threading The Truth
Oct 18, 2017
|
24 Min Read
by
Niklas Gray
Programming
Moving away from GitFlow
Moving away from GitFlow
Sep 27, 2017
|
13 Min Read
by
Niklas Gray
Programming
Keyboard Focus and Event Trickling in Immediate Mode GUIs
Keyboard Focus and Event Trickling in Immediate Mode GUIs
Sep 26, 2017
|
12 Min Read
by
Niklas Gray
Business
One Draw Call UI
One Draw Call UI
Jul 19, 2017
|
17 Min Read
by
Niklas Gray
Programming
Defaulting to Zero
Defaulting to Zero
Jun 26, 2017
|
6 Min Read
by
Niklas Gray
Programming
Little Machines Working Together (part 2)
Little Machines Working Together (part 2)
Jun 6, 2017
|
11 Min Read
by
Niklas Gray
Programming
Little Machines Working Together (Part 1)
Little Machines Working Together (Part 1)
May 17, 2017
|
7 Min Read
by
Niklas Gray
Programming
One-button source code builds
One-button source code builds
Apr 25, 2017
|
8 Min Read
by
Niklas Gray
Programming
Physical Design of The Machinery
Physical Design of The Machinery
Apr 19, 2017
|
12 Min Read
by
Niklas Gray
Latest News
Splash screen for Marvel: Contest of Champions.
Business
Kabam is taking Marvel: Contest of Champions to 'alternative' app stores
Kabam is taking Marvel: Contest of Champions to 'alternative' app stores
by
Justin Carter
Apr 19, 2024
1 Min Read
Jonathan Nolan directing the Fallout show on set
Business
Amazon confirms a second season of Fallout is on the way
Amazon confirms a second season of Fallout is on the way
by
Chris Kerr
Apr 19, 2024
1 Min Read
Get daily news, dev blogs, and stories from Game Developer straight to your inbox
Subscribe to Game Developer Newsletters to stay caught up with the latest news, design insights, marketing tips, and more
Stay Updated
Trending
thumbnail
Design
The Six Stages of Player Rationality
The Six Stages of Player Rationality
by
Edward Castronova
Apr 19, 2024
6 Min Read
Jonathan Nolan directing the Fallout show on set
Business
Amazon confirms a second season of Fallout is on the way
Amazon confirms a second season of Fallout is on the way
by
Chris Kerr
Apr 19, 2024
1 Min Read
a collection of colorful screenshots showing creative tools
Design
Solo-Devs and risk-takers (an artistic exploration of experimental tools)
Solo-Devs and risk-takers (an artistic exploration of experimental tools)
by
Nathalie Lawhead
Apr 19, 2024
18 Min Read
Featured Blogs
Design
The Six Stages of Player Rationality
The Six Stages of Player Rationality
Apr 19, 2024
a collection of colorful screenshots showing creative tools
Design
Solo-Devs and risk-takers (an artistic exploration of experimental tools)
Solo-Devs and risk-takers (an artistic exploration of experimental tools)
Apr 19, 2024
Design
Postmortem: The Sirena Expedition
Postmortem: The Sirena Expedition
Apr 18, 2024
Daily news, dev blogs, and stories from Game Developer straight to your inbox
Stay Updated