Martin has immersed himself in the field of audio programming for over two decades, and in game audio specifically for the last ten years. He has designed, developed and shipped sound and music software engines for computer game titles on a multitude of platforms. Martin holds two United States patents, a Masters degree in Computer Studies in Music, and is the Chairman of the Audio Engineering Society Technical Committee on Audio for Games. Martin is also an active member of the Interactive Audio Special Interest Group. He regularly publishes articles on game audio, and over the years has made numerous presentations to the AES, the Game Developers Conference, the Interactive Multimedia Association, and the International Computer Music Association. Martin recently accepted a position with Motorola, Inc. in their PCS division, bringing his expertise to bear on their audio engine for mobile phones. Welcome to the machine.
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