John Funge is a co-founder and one of the lead scientists at a new Silicon Valley based company focusing on AI effects for computer entertainment. John previously worked at Sony Computer Entertainment America's (SCEA) research lab. Before that John was a member of Intel's Microcomputer Research Lab (MRL). He received a B.Sc. in Mathematics and Computer Science from King's College London in 1990, an M.Sc. in Computation from Oxford University in 1991, and a Ph.D. in Computer Science from the University of Toronto in 1998. For his Ph.D. John successfully developed a new approach to high-level control of characters in games and animation. John is the author of numerous technical papers and two books on Game AI, including his new book Artificial Intelligence for Computer Games: An Introduction. John is the Associate Editor for AI and Goal-Directed Action Planning for the International Journal of Intelligent Games and Simulation (IJIGS) and a member of the International Game Developers Association (IGDA) Artificial Intelligence Interface Standards Committee (AIISC). His current research interests include computer games, machine learning, knowledge representation and new democratic methods.